133 Commits

Author SHA1 Message Date
c8238f6b39 Consolidate lighting uniforms 2023-01-14 07:57:47 -08:00
d19b244ee1 Move uniform pixel_shape declaration outside of get_gl_Position 2023-01-13 22:11:13 -08:00
a004c88e02 Consolidate functions associated with computing gl_Position 2023-01-13 22:07:28 -08:00
fa81d9f6ea Move comment 2023-01-13 21:43:01 -08:00
dae51abc17 Allow for a clip plane with Surface 2023-01-13 21:42:34 -08:00
1c1325ff8d More coloring work of Surface to vert shader 2023-01-13 21:04:36 -08:00
28d5baeeff Small stylistic tweaks 2023-01-13 21:04:15 -08:00
2aa2eedbbd Calculate unit normal more directly 2023-01-13 17:42:59 -08:00
e534206eb6 Small style change to get_xy_to_uv 2023-01-13 17:37:08 -08:00
394d87effb Small style tweaks to quadratic_bezier_fill/geom 2023-01-13 17:26:59 -08:00
69ac946e63 Simpler get_gl_Position 2023-01-13 12:41:09 -08:00
923066db2b Minor style changes to stroke geom shader 2023-01-12 19:54:32 -08:00
de5198196b Fix anti-alias width bug on DotCloud 2023-01-12 19:44:10 -08:00
dcdf74a715 Clean up stroke geometry shader to better function in 3d 2023-01-12 19:24:42 -08:00
a07701e295 Use triangle strip for stroke shader 2023-01-12 15:56:12 -08:00
24afb2a24f Fix angle_between 2023-01-12 14:43:52 -08:00
e676bd957b Do inner joint angle computation in geom shader 2023-01-12 13:08:35 -08:00
f3e91db581 Small comment change 2023-01-12 10:39:50 -08:00
04fd50491e More consistent corners computation for stroke geom shader 2023-01-12 10:14:14 -08:00
c0b3c246de Revert "Revert "Go back to fill shader tracing vertex index manually""
This reverts commit 387de61119ea13b63d68c8e56a776717b99f2a8c.
2023-01-12 00:16:05 -08:00
131e1c2eeb Have corners emitted by stroke geom shader better line up with bezier control points
This is helpful for, say, setting variable stroke width
2023-01-11 21:30:12 -08:00
5a56a2a5ec Remove bad solution to bevel issue 2023-01-11 20:28:00 -08:00
387de61119 Revert "Go back to fill shader tracing vertex index manually"
This reverts commit 7847ff1a9db93316cf7ba4985487f82d2836d840.
2023-01-11 16:22:12 -08:00
7847ff1a9d Go back to fill shader tracing vertex index manually 2023-01-11 15:32:27 -08:00
c4e1db7f9d Don't draw paths where the handle equals the first anchor 2023-01-11 14:18:45 -08:00
2a7b787ef6 Test the orientation in the middle of the curve 2023-01-11 14:18:12 -08:00
e189df81b1 Change default endpoint angle to be 0 2023-01-10 15:32:05 -08:00
0c3367f27b First-pass fix for joints in 3d 2023-01-10 15:17:08 -08:00
131ecce7c4 Add rotate function 2023-01-10 15:16:41 -08:00
7212a98d65 Small clean up 2023-01-10 12:59:10 -08:00
802bd58aa7 Small cleanup 2023-01-10 12:26:16 -08:00
116d6fe244 Revert emit_pentagon to work on 3d vectors 2023-01-10 11:51:05 -08:00
6ec3d9f4a5 Add 'no_joint' to joint types 2023-01-10 11:06:41 -08:00
8cd59f852d Add small comments 2023-01-10 09:55:06 -08:00
8175c2d408 Rename quadratic_bezier_geometry_functions to get_xy_to_uv 2023-01-10 09:53:17 -08:00
b31ad49850 A little clean up to fill shader 2023-01-10 09:49:51 -08:00
70113d5a48 Tiny cleanup 2023-01-10 08:58:08 -08:00
4b652be492 Delete get_xyz_to_uv 2023-01-10 08:57:38 -08:00
05796654f4 Replace "bezier_degree" with "is_linear" 2023-01-10 08:54:02 -08:00
2b90f0b244 Add condition for auto-miter joints 2023-01-09 20:30:49 -08:00
02a0ffe04e Delete quadratic_bezier_distance.glsl 2023-01-09 20:17:10 -08:00
480cc6759f Small cleanup 2023-01-09 19:54:21 -08:00
b4544052d9 Change fill shader to use simpler uv space 2023-01-09 19:54:09 -08:00
f75df1e26e Clean up a few messes from previous commit 2023-01-09 18:51:41 -08:00
c67ae08b62 Have stroke geometry shader pass to a coordinate system where the curve is some segment of y = x^2 2023-01-09 16:46:38 -08:00
d87db65344 Add stand-in for better unit normal treatment 2023-01-09 12:02:50 -08:00
ccf7a503c1 Add ANGLE_THRESHOLD constant 2023-01-09 10:52:12 -08:00
ccbb5534fa Remove find_intersection 2023-01-09 10:52:02 -08:00
5870274adb Delete unused functions 2023-01-09 00:07:46 -05:00
08c02b21aa Small comment 2023-01-09 00:02:30 -05:00