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Fix angle_between
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@ -52,9 +52,16 @@ const float ANGLE_THRESHOLD = 1e-3;
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#INSERT rotate.glsl
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float atan2(float y, float x){
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// Normally atan is undefined for x = 0
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if(x == 0) return sign(y) * 0.5 * PI;
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return atan(y, x);
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}
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float angle_between(vec2 v1, vec2 v2){
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vec2 quot = complex_div(v2, v1); // Defined in get_xy_to_uv
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return sign(quot.x) * atan(quot.y, quot.x);
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return atan2(quot.y, quot.x);
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}
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