Move uniform pixel_shape declaration outside of get_gl_Position

This commit is contained in:
Grant Sanderson
2023-01-13 22:11:13 -08:00
parent a004c88e02
commit d19b244ee1
4 changed files with 3 additions and 1 deletions

View File

@ -2,7 +2,6 @@ uniform float is_fixed_in_frame;
uniform vec3 camera_offset;
uniform mat3 camera_rotation;
uniform vec2 frame_shape;
uniform vec2 pixel_shape; // Move this
uniform float focal_distance;
const vec2 DEFAULT_FRAME_SHAPE = vec2(8.0 * 16.0 / 9.0, 8.0);

View File

@ -4,6 +4,7 @@ layout (triangles) in;
layout (triangle_strip, max_vertices = 5) out;
uniform float anti_alias_width;
uniform vec2 pixel_shape;
// Needed for finalize_color
uniform vec3 light_source_position;

View File

@ -5,6 +5,7 @@ layout (triangle_strip, max_vertices = 6) out;
uniform float anti_alias_width;
uniform float flat_stroke;
uniform vec2 pixel_shape;
//Needed for lighting
uniform vec3 light_source_position;

View File

@ -4,6 +4,7 @@ layout (points) in;
layout (triangle_strip, max_vertices = 4) out;
uniform float anti_alias_width;
uniform vec2 pixel_shape;
in vec3 v_point[1];
in float v_radius[1];