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Add small comments
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@ -63,15 +63,17 @@ mat3 get_xy_to_uv(vec2 controls[3], float temp_is_linear, out float is_linear){
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/*
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Returns a matrix for an affine transformation which maps a set of quadratic
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bezier controls points into a new coordinate system such that the bezier curve
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coincides with y = x^2
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coincides with y = x^2, or in the case of a linear curve, it's mapped to the x-axis.
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*/
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vec2[2] dest;
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is_linear = temp_is_linear;
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// Portions of the parabola y = x^2 where x exceeds this value are just
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// treated as straight lines.
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float thresh = 2.0;
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if (!bool(is_linear)){
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vec2 xs = xs_on_clean_parabola(controls);
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float x0 = xs.x;
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float x2 = xs.y;
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float thresh = 2.0;
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if((x0 > thresh && x2 > thresh) || (x0 < -thresh && x2 < -thresh)){
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is_linear = 1.0;
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}else{
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