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7212a98d65
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Small clean up
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2023-01-10 12:59:10 -08:00 |
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802bd58aa7
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Small cleanup
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2023-01-10 12:26:16 -08:00 |
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116d6fe244
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Revert emit_pentagon to work on 3d vectors
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2023-01-10 11:51:05 -08:00 |
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6ec3d9f4a5
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Add 'no_joint' to joint types
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2023-01-10 11:06:41 -08:00 |
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8cd59f852d
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Add small comments
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2023-01-10 09:55:06 -08:00 |
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8175c2d408
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Rename quadratic_bezier_geometry_functions to get_xy_to_uv
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2023-01-10 09:53:17 -08:00 |
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b31ad49850
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A little clean up to fill shader
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2023-01-10 09:49:51 -08:00 |
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70113d5a48
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Tiny cleanup
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2023-01-10 08:58:08 -08:00 |
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4b652be492
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Delete get_xyz_to_uv
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2023-01-10 08:57:38 -08:00 |
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05796654f4
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Replace "bezier_degree" with "is_linear"
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2023-01-10 08:54:02 -08:00 |
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2b90f0b244
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Add condition for auto-miter joints
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2023-01-09 20:30:49 -08:00 |
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02a0ffe04e
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Delete quadratic_bezier_distance.glsl
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2023-01-09 20:17:10 -08:00 |
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480cc6759f
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Small cleanup
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2023-01-09 19:54:21 -08:00 |
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b4544052d9
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Change fill shader to use simpler uv space
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2023-01-09 19:54:09 -08:00 |
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f75df1e26e
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Clean up a few messes from previous commit
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2023-01-09 18:51:41 -08:00 |
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c67ae08b62
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Have stroke geometry shader pass to a coordinate system where the curve is some segment of y = x^2
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2023-01-09 16:46:38 -08:00 |
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d87db65344
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Add stand-in for better unit normal treatment
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2023-01-09 12:02:50 -08:00 |
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ccf7a503c1
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Add ANGLE_THRESHOLD constant
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2023-01-09 10:52:12 -08:00 |
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ccbb5534fa
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Remove find_intersection
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2023-01-09 10:52:02 -08:00 |
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5870274adb
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Delete unused functions
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2023-01-09 00:07:46 -05:00 |
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08c02b21aa
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Small comment
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2023-01-09 00:02:30 -05:00 |
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a6e5f25912
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Delete get_reduced_control_points
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2023-01-09 00:00:31 -05:00 |
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47d0dca087
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Check for null curve
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2023-01-08 23:58:45 -05:00 |
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16390283cf
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Small cleanup for fill shader
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2023-01-08 23:34:02 -05:00 |
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89d9e260eb
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Various cleanups for stroke shader
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2023-01-08 23:33:39 -05:00 |
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ae2a253fb1
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Just pass one bevel parameter rather than two
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2023-01-08 21:56:38 -05:00 |
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0136cef1d9
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Minor simplifications for stroke shader
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2023-01-08 21:53:43 -05:00 |
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d5fdc75164
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Remove the need to track previous and next joints in stroke shader
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2023-01-08 20:29:31 -05:00 |
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1cf89abf53
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No need to track vertex index manually
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2023-01-04 16:39:59 -08:00 |
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8fc243e398
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Make anti_alias_width a Mobject uniform, rather than a camera attribute
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2022-12-28 18:52:05 -08:00 |
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1180932026
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Fix antialiasing issue with straight lines in text
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2022-12-28 16:37:44 -08:00 |
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44dc22e5e4
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Rename local_unit_normal to unit_normal
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2022-12-28 11:17:55 -08:00 |
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4d65ceabf7
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Include zero in orientation checks
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2022-12-28 11:17:45 -08:00 |
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b96a65d576
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Tweaks to quadratic_bezier_geometry_functions
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2022-12-28 11:16:53 -08:00 |
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c8c96fe645
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Tweaks to get_unit_normal
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2022-12-28 11:16:24 -08:00 |
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083de38e4c
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Remove "arbitrary-seeming branching"
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2022-12-28 10:05:44 -08:00 |
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7dc1fe21bd
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Change angle threshold for determining bezier degree
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2022-12-28 09:31:20 -08:00 |
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795f6e2490
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Remove unit_normal attribute
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2022-12-27 19:12:00 -08:00 |
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40bf1fd6a9
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Stop tracking unit_normal in data
Track orientation of each curve instead
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2022-12-23 10:08:23 -07:00 |
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de7d9ce8c9
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Don't let stroke width vary with zoom levels
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2022-07-19 12:38:45 -07:00 |
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81c3ae3037
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Have separate notions of gloss and reflectiveness
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2021-11-08 21:46:09 -08:00 |
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185782a2e7
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Remove stray brace
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2021-11-01 13:05:13 -07:00 |
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8b454fbe93
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Slight tweaks to how saturation_factor works on newton-fractal
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2021-10-18 07:12:05 -07:00 |
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14fbed76da
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Consolidate and rename newton_fractal shader
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2021-10-15 12:00:29 -07:00 |
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33fa76dfac
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Add more fractals and decompose slightly
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2021-10-11 06:21:47 -07:00 |
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3822b00bec
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Change how Julia set highlight works
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2021-10-05 14:16:50 -07:00 |
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e9b404406d
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Updates to poly_fractal shaders
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2021-10-01 12:34:06 -07:00 |
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0d2d1b5c03
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Add MAX_DEGREE to poly_fractal
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2021-08-28 06:21:32 -07:00 |
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e40a2935b1
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Remove redundant relic
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2021-08-26 11:42:32 -07:00 |
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f84b8a66fe
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poly_fractal shader
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2021-08-26 11:40:55 -07:00 |
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