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Remove stray brace
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@ -3,7 +3,7 @@
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#INSERT camera_uniform_declarations.glsl
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in vec4 color;
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in float fill_all; // Either 0 or 1e
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in float fill_all; // Either 0 or 1
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in float uv_anti_alias_width;
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in vec3 xyz_coords;
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