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manim/manimlib/shaders
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Grant Sanderson e40a2935b1 Remove redundant relic
2021-08-26 11:42:32 -07:00
..
image
Fixes issues #1436
2021-06-14 09:55:40 -07:00
inserts
Remove redundant relic
2021-08-26 11:42:32 -07:00
poly_fractal
poly_fractal shader
2021-08-26 11:40:55 -07:00
quadratic_bezier_fill
Fix aliasing issue on filled VMobject by calling get_unit_normal on reduced control points
2021-02-03 13:41:02 -08:00
quadratic_bezier_stroke
Converted 0 to 0.0 in sdf() and angle_between_vectors()
2021-02-03 17:22:28 +05:45
surface
Use focal_distance as camera_distance in shaders.
2021-06-05 17:43:32 +08:00
textured_surface
Use focal_distance as camera_distance in shaders.
2021-06-05 17:43:32 +08:00
true_dot
Use focal_distance as camera_distance in shaders.
2021-06-05 17:43:32 +08:00
simple_vert.glsl
Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
2021-01-18 16:39:29 -08:00
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