This website requires JavaScript.
Explore
Help
Register
Sign In
opensource
/
manim
Watch
1
Star
0
Fork
0
You've already forked manim
mirror of
https://github.com/3b1b/manim.git
synced
2025-07-28 12:32:36 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
manim
/
manimlib
/
shaders
/
inserts
History
Grant Sanderson
e40a2935b1
Remove redundant relic
2021-08-26 11:42:32 -07:00
..
camera_uniform_declarations.glsl
Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
2021-01-18 16:39:29 -08:00
finalize_color.glsl
Use focal_distance as camera_distance in shaders.
2021-06-05 17:43:32 +08:00
get_gl_Position.glsl
Clamp perspective_scale_factor
2021-01-09 10:29:45 -08:00
get_rotated_surface_unit_normal_vector.glsl
Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
2021-01-18 16:39:29 -08:00
get_unit_normal.glsl
Reorganize how shader files sit in the shaders folder
2021-01-05 23:14:16 -08:00
NOTE.md
Push all mention of the #INSERT convention to a note in the insert file
2021-01-07 16:16:20 -08:00
position_point_into_frame.glsl
Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
2021-01-18 16:39:29 -08:00
quadratic_bezier_distance.glsl
Push all mention of the #INSERT convention to a note in the insert file
2021-01-07 16:16:20 -08:00
quadratic_bezier_geometry_functions.glsl
Change threshold for treating quadratic bezier curves as lines
2021-02-07 17:29:45 -08:00