156 Commits

Author SHA1 Message Date
13c41be17f Small clean up 2023-01-18 13:07:18 -08:00
d39fea0d4d A few small fixes 2023-01-18 12:52:05 -08:00
40436d6370 Slightly cleaner xs_on_clean_parabola 2023-01-18 11:03:22 -08:00
72e5bde274 Rename xy-to-uv -> xyz-to-uv 2023-01-18 10:58:25 -08:00
1a663943c9 Simpler xyz-to-uv map for linear case 2023-01-18 10:57:14 -08:00
874906bedf Replace 'light_source_position' with 'light_position' 2023-01-18 10:04:51 -08:00
0b72bc5d08 Fix joint normal issue 2023-01-18 10:04:05 -08:00
c7e32e847d Delete no-longer used functions 2023-01-17 17:46:23 -08:00
5e1a02d2ce Use xyz-to-uv matrix for fill 2023-01-17 17:45:25 -08:00
9ed8dd5439 Clean up 2023-01-17 17:39:32 -08:00
b7831ef3f1 Go back to computing xyz-to-uv before repositioning 2023-01-17 17:27:20 -08:00
c2587de691 Apply xyz_to_uv to pre-positioned points 2023-01-17 17:22:00 -08:00
c563ec2036 Simplifications 2023-01-17 17:20:30 -08:00
870e88f8c9 First attempt at finding uv coords from 3d space instead of 2d 2023-01-17 15:46:09 -08:00
7fe84d9263 Don't recompute cross(v01, v12) 2023-01-17 13:18:32 -08:00
1b3bc7a27c For linearity, check cosine of angle instead of angle 2023-01-17 13:16:58 -08:00
abbe131e8d Track full cross product and dot product of tangent vectors at joints
And alter the convention of what flat_stroke means to be more sensible in 3d
2023-01-17 11:36:47 -08:00
8d277af47c Go back the convention of positioning stroke vertices in space before geom shader 2023-01-16 21:46:43 -08:00
8ac0aa484b Slight tweak to get_unit_normal 2023-01-16 19:34:37 -08:00
1f613953d6 Don't pre-rotate light source 2023-01-16 19:34:20 -08:00
c3cd64f68c Package reflectiveness, gloss and shadow into a single uniform "shading" 2023-01-16 19:33:57 -08:00
6f9f83fb1b Unify shader_dtype and data_dtype 2023-01-15 19:09:29 -08:00
19a7721661 Fix unit normal issue with bezier fill 2023-01-14 08:00:21 -08:00
c8238f6b39 Consolidate lighting uniforms 2023-01-14 07:57:47 -08:00
d19b244ee1 Move uniform pixel_shape declaration outside of get_gl_Position 2023-01-13 22:11:13 -08:00
a004c88e02 Consolidate functions associated with computing gl_Position 2023-01-13 22:07:28 -08:00
fa81d9f6ea Move comment 2023-01-13 21:43:01 -08:00
dae51abc17 Allow for a clip plane with Surface 2023-01-13 21:42:34 -08:00
1c1325ff8d More coloring work of Surface to vert shader 2023-01-13 21:04:36 -08:00
28d5baeeff Small stylistic tweaks 2023-01-13 21:04:15 -08:00
2aa2eedbbd Calculate unit normal more directly 2023-01-13 17:42:59 -08:00
e534206eb6 Small style change to get_xy_to_uv 2023-01-13 17:37:08 -08:00
394d87effb Small style tweaks to quadratic_bezier_fill/geom 2023-01-13 17:26:59 -08:00
69ac946e63 Simpler get_gl_Position 2023-01-13 12:41:09 -08:00
923066db2b Minor style changes to stroke geom shader 2023-01-12 19:54:32 -08:00
de5198196b Fix anti-alias width bug on DotCloud 2023-01-12 19:44:10 -08:00
dcdf74a715 Clean up stroke geometry shader to better function in 3d 2023-01-12 19:24:42 -08:00
a07701e295 Use triangle strip for stroke shader 2023-01-12 15:56:12 -08:00
24afb2a24f Fix angle_between 2023-01-12 14:43:52 -08:00
e676bd957b Do inner joint angle computation in geom shader 2023-01-12 13:08:35 -08:00
f3e91db581 Small comment change 2023-01-12 10:39:50 -08:00
04fd50491e More consistent corners computation for stroke geom shader 2023-01-12 10:14:14 -08:00
c0b3c246de Revert "Revert "Go back to fill shader tracing vertex index manually""
This reverts commit 387de61119ea13b63d68c8e56a776717b99f2a8c.
2023-01-12 00:16:05 -08:00
131e1c2eeb Have corners emitted by stroke geom shader better line up with bezier control points
This is helpful for, say, setting variable stroke width
2023-01-11 21:30:12 -08:00
5a56a2a5ec Remove bad solution to bevel issue 2023-01-11 20:28:00 -08:00
387de61119 Revert "Go back to fill shader tracing vertex index manually"
This reverts commit 7847ff1a9db93316cf7ba4985487f82d2836d840.
2023-01-11 16:22:12 -08:00
7847ff1a9d Go back to fill shader tracing vertex index manually 2023-01-11 15:32:27 -08:00
c4e1db7f9d Don't draw paths where the handle equals the first anchor 2023-01-11 14:18:45 -08:00
2a7b787ef6 Test the orientation in the middle of the curve 2023-01-11 14:18:12 -08:00
e189df81b1 Change default endpoint angle to be 0 2023-01-10 15:32:05 -08:00