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manim/manimlib/shaders
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Grant Sanderson abbe131e8d Track full cross product and dot product of tangent vectors at joints
And alter the convention of what flat_stroke means to be more sensible in 3d
2023-01-17 11:36:47 -08:00
..
image
Consolidate functions associated with computing gl_Position
2023-01-13 22:07:28 -08:00
inserts
Slight tweak to get_unit_normal
2023-01-16 19:34:37 -08:00
mandelbrot_fractal
Package reflectiveness, gloss and shadow into a single uniform "shading"
2023-01-16 19:33:57 -08:00
newton_fractal
Package reflectiveness, gloss and shadow into a single uniform "shading"
2023-01-16 19:33:57 -08:00
quadratic_bezier_fill
Package reflectiveness, gloss and shadow into a single uniform "shading"
2023-01-16 19:33:57 -08:00
quadratic_bezier_stroke
Track full cross product and dot product of tangent vectors at joints
2023-01-17 11:36:47 -08:00
surface
Package reflectiveness, gloss and shadow into a single uniform "shading"
2023-01-16 19:33:57 -08:00
textured_surface
Package reflectiveness, gloss and shadow into a single uniform "shading"
2023-01-16 19:33:57 -08:00
true_dot
Package reflectiveness, gloss and shadow into a single uniform "shading"
2023-01-16 19:33:57 -08:00
simple_vert.glsl
Consolidate functions associated with computing gl_Position
2023-01-13 22:07:28 -08:00
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