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c8238f6b39
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Consolidate lighting uniforms
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2023-01-14 07:57:47 -08:00 |
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d19b244ee1
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Move uniform pixel_shape declaration outside of get_gl_Position
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2023-01-13 22:11:13 -08:00 |
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a004c88e02
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Consolidate functions associated with computing gl_Position
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2023-01-13 22:07:28 -08:00 |
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fa81d9f6ea
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Move comment
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2023-01-13 21:43:01 -08:00 |
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28d5baeeff
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Small stylistic tweaks
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2023-01-13 21:04:15 -08:00 |
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e534206eb6
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Small style change to get_xy_to_uv
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2023-01-13 17:37:08 -08:00 |
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394d87effb
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Small style tweaks to quadratic_bezier_fill/geom
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2023-01-13 17:26:59 -08:00 |
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69ac946e63
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Simpler get_gl_Position
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2023-01-13 12:41:09 -08:00 |
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f3e91db581
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Small comment change
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2023-01-12 10:39:50 -08:00 |
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131ecce7c4
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Add rotate function
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2023-01-10 15:16:41 -08:00 |
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8cd59f852d
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Add small comments
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2023-01-10 09:55:06 -08:00 |
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8175c2d408
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Rename quadratic_bezier_geometry_functions to get_xy_to_uv
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2023-01-10 09:53:17 -08:00 |
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4b652be492
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Delete get_xyz_to_uv
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2023-01-10 08:57:38 -08:00 |
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05796654f4
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Replace "bezier_degree" with "is_linear"
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2023-01-10 08:54:02 -08:00 |
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02a0ffe04e
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Delete quadratic_bezier_distance.glsl
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2023-01-09 20:17:10 -08:00 |
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f75df1e26e
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Clean up a few messes from previous commit
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2023-01-09 18:51:41 -08:00 |
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c67ae08b62
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Have stroke geometry shader pass to a coordinate system where the curve is some segment of y = x^2
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2023-01-09 16:46:38 -08:00 |
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a6e5f25912
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Delete get_reduced_control_points
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2023-01-09 00:00:31 -05:00 |
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89d9e260eb
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Various cleanups for stroke shader
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2023-01-08 23:33:39 -05:00 |
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8fc243e398
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Make anti_alias_width a Mobject uniform, rather than a camera attribute
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2022-12-28 18:52:05 -08:00 |
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b96a65d576
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Tweaks to quadratic_bezier_geometry_functions
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2022-12-28 11:16:53 -08:00 |
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c8c96fe645
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Tweaks to get_unit_normal
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2022-12-28 11:16:24 -08:00 |
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7dc1fe21bd
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Change angle threshold for determining bezier degree
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2022-12-28 09:31:20 -08:00 |
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81c3ae3037
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Have separate notions of gloss and reflectiveness
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2021-11-08 21:46:09 -08:00 |
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33fa76dfac
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Add more fractals and decompose slightly
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2021-10-11 06:21:47 -07:00 |
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e40a2935b1
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Remove redundant relic
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2021-08-26 11:42:32 -07:00 |
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442e7fc14d
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Use focal_distance as camera_distance in shaders.
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2021-06-05 17:43:32 +08:00 |
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bb27a78449
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fix: checking whether normal is facing the camera.
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2021-06-05 17:33:54 +08:00 |
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9a79043640
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Change threshold for treating quadratic bezier curves as lines
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2021-02-07 17:29:45 -08:00 |
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59af903f14
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Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
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2021-01-18 16:39:29 -08:00 |
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8d14b66583
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Fix previous commit
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2021-01-10 08:38:47 -08:00 |
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92b0953081
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Move around where colormap code lives
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2021-01-10 08:35:06 -08:00 |
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e98ebfe9e1
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Rename add_light -> finalize_color and leave room for other color manipulations
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2021-01-09 22:11:38 -08:00 |
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fdcc8d4257
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Add ability to manipulate a mobjects shader code from python, and in particular to give it a coloring function, e.g. with Mobject.set_color_by_xyz_func
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2021-01-09 18:52:54 -08:00 |
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ac4755459a
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Clamp perspective_scale_factor
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2021-01-09 10:29:45 -08:00 |
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632c35daef
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Fix bugs in stroke shader for 3d scenes
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2021-01-08 22:28:34 -08:00 |
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7b8677fd6c
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Push all mention of the #INSERT convention to a note in the insert file
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2021-01-07 16:16:20 -08:00 |
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065df65cf1
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Reorganize how shader files sit in the shaders folder
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2021-01-05 23:14:16 -08:00 |
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