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manim/manimlib/shaders/inserts
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Grant Sanderson c67ae08b62 Have stroke geometry shader pass to a coordinate system where the curve is some segment of y = x^2
2023-01-09 16:46:38 -08:00
..
camera_uniform_declarations.glsl
Make anti_alias_width a Mobject uniform, rather than a camera attribute
2022-12-28 18:52:05 -08:00
complex_functions.glsl
Add more fractals and decompose slightly
2021-10-11 06:21:47 -07:00
finalize_color.glsl
Have separate notions of gloss and reflectiveness
2021-11-08 21:46:09 -08:00
get_gl_Position.glsl
Clamp perspective_scale_factor
2021-01-09 10:29:45 -08:00
get_rotated_surface_unit_normal_vector.glsl
Have separate notions of gloss and reflectiveness
2021-11-08 21:46:09 -08:00
get_unit_normal.glsl
Tweaks to get_unit_normal
2022-12-28 11:16:24 -08:00
NOTE.md
Push all mention of the #INSERT convention to a note in the insert file
2021-01-07 16:16:20 -08:00
position_point_into_frame.glsl
Have separate notions of gloss and reflectiveness
2021-11-08 21:46:09 -08:00
quadratic_bezier_distance.glsl
Various cleanups for stroke shader
2023-01-08 23:33:39 -05:00
quadratic_bezier_geometry_functions.glsl
Have stroke geometry shader pass to a coordinate system where the curve is some segment of y = x^2
2023-01-09 16:46:38 -08:00
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