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aa8fba5b02
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Change subdivide_intersections default to one subdivision, remove second check
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2023-01-12 23:58:19 -08:00 |
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a44fc2e6d5
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Add optional number of subdivision to subdivide_intersections
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2023-01-12 23:45:03 -08:00 |
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190b9e4603
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Tiny tweak
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2023-01-12 21:24:34 -08:00 |
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9f1ab09749
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Make usage of simpler quadratic approximations an option for VMobject
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2023-01-12 21:06:35 -08:00 |
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a2f3758a7a
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Add VMobject.subdivide_intersections
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2023-01-12 21:05:19 -08:00 |
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a47b95044d
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Add assertions to assure VMobject has a valid number of points
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2023-01-12 19:31:08 -08:00 |
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db8b0e7bce
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Change simple quadratic approximation threshold
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2023-01-12 19:24:56 -08:00 |
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644ea41443
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Default to simpler quadratic approximation of cubic beziers
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2023-01-12 18:29:19 -08:00 |
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9464f83d18
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Track indices for fill shader, but prevent ibo usage at the Camera level
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2023-01-12 15:56:44 -08:00 |
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a07701e295
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Use triangle strip for stroke shader
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2023-01-12 15:56:12 -08:00 |
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9320dad45f
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Have get_subpath_end_indices_from_points ask for exact equality between h and a0
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2023-01-12 11:54:25 -08:00 |
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ab30f085b4
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Simpler VMobject.get_num_curves
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2023-01-12 10:40:18 -08:00 |
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7d90a82317
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Fix fill shader vert data
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2023-01-12 10:13:42 -08:00 |
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a8fb05a44a
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Don't use index buffer for fill
It turns out to be strangely slower
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2023-01-12 00:23:22 -08:00 |
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c0b3c246de
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Revert "Revert "Go back to fill shader tracing vertex index manually""
This reverts commit 387de61119ea13b63d68c8e56a776717b99f2a8c.
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2023-01-12 00:16:05 -08:00 |
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ae42f6244e
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Don't use an index buffer for stroke
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2023-01-12 00:14:07 -08:00 |
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f04d0ad350
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Update add_cubic_bezier_curve
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2023-01-11 20:27:37 -08:00 |
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61437b2a7f
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Remove (no longer used) n_points_per_curve
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2023-01-11 19:53:00 -08:00 |
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5d7e923ac6
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Remove stray imports
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2023-01-11 19:40:21 -08:00 |
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032a8fd030
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Save answer for VMobject.get_outer_vert_indices
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2023-01-11 16:25:42 -08:00 |
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387de61119
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Revert "Go back to fill shader tracing vertex index manually"
This reverts commit 7847ff1a9db93316cf7ba4985487f82d2836d840.
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2023-01-11 16:22:12 -08:00 |
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7847ff1a9d
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Go back to fill shader tracing vertex index manually
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2023-01-11 15:32:27 -08:00 |
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f2370afea0
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Treat stroke indices properly
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2023-01-11 15:20:05 -08:00 |
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da125c1072
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Add saved outer_vert_indices
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2023-01-11 14:42:06 -08:00 |
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681fa513a7
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First pass at changing VMobject use simpler path strings
Remove the redundancy of treating each quadratic bezier triplet separately, where most ends overlap the next beginning
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2023-01-11 14:17:56 -08:00 |
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b967c04c2c
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Actually ensure get_joint_angle works for start_new_path case
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2023-01-10 18:33:49 -08:00 |
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0205a37209
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More tiny tweaks for joint_angles
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2023-01-10 17:02:12 -08:00 |
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eccaa8681e
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Ensure get_joint_angles works in start-new-path case
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2023-01-10 16:48:08 -08:00 |
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9d9e000c63
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Remove stray line
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2023-01-10 16:41:12 -08:00 |
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886fd193f0
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Use three shader wrappers to account for backstroke
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2023-01-10 16:41:03 -08:00 |
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470e7bee1e
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Recompute joint angle at the end of align_points
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2023-01-10 16:01:52 -08:00 |
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22420b7724
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Ensure joint angles are computed (if need be) during interpolation
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2023-01-10 15:32:31 -08:00 |
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e189df81b1
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Change default endpoint angle to be 0
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2023-01-10 15:32:05 -08:00 |
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6ec3d9f4a5
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Add 'no_joint' to joint types
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2023-01-10 11:06:41 -08:00 |
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ab1227a908
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Ensure joint angles are up to date in align_points
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2023-01-10 10:26:30 -08:00 |
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dcb166e21b
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Refresh joint_angles on almost any change
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2023-01-09 20:30:29 -08:00 |
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98e358f87d
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Move a line
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2023-01-09 20:10:34 -08:00 |
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d1c765353d
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Small comment change
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2023-01-09 11:56:27 -08:00 |
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80c0e88133
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Put joint_angle information in VMobject.data
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2023-01-09 10:08:03 -08:00 |
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2bf1f5eb40
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Make sure pointwise_become_partial doesn't needlessly refresh joint angles
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2023-01-08 21:29:35 -05:00 |
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21051ce289
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Performance improvement for get_joint_angles
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2023-01-08 21:29:08 -05:00 |
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d5fdc75164
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Remove the need to track previous and next joints in stroke shader
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2023-01-08 20:29:31 -05:00 |
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9b2495abb1
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Remove "orientation" from locked_keys when recomputed
Rather than re-reading into fill_data
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2023-01-05 08:46:12 -05:00 |
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0d433b075e
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Fix bug associated with orientation data not always getting written
This might reflect a deeper issue with the locked_data sometimes being _too_ locked.
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2023-01-04 17:18:10 -08:00 |
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1cf89abf53
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No need to track vertex index manually
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2023-01-04 16:39:59 -08:00 |
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3165a28cd0
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Clean up and fix VMobject.get_shader_wrapper_list
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2022-12-29 12:04:01 -08:00 |
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53f19b6620
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Remove @staticmethod from @wraps functions
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2022-12-28 21:36:21 -08:00 |
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4c39c1abd6
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Use arr.all() instead of np.all(arr)
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2022-12-28 21:06:51 -08:00 |
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d6b308ed47
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Update elements of VMobject.shader_wrapper_list with depth_test and appropriate uniforms
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2022-12-28 19:40:33 -08:00 |
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a6ee54488b
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Add deep option to VMobject.copy
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2022-12-28 19:22:41 -08:00 |
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