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Treat stroke indices properly
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@ -1145,6 +1145,7 @@ class VMobject(Mobject):
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)
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self.stroke_shader_wrapper = ShaderWrapper(
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vert_data=self.stroke_data,
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vert_indices=np.zeros(0, dtype='i4'),
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uniforms=self.uniforms,
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shader_folder=self.stroke_shader_folder,
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render_primitive=self.render_primitive,
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@ -1164,11 +1165,8 @@ class VMobject(Mobject):
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return self.fill_shader_wrapper
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def get_stroke_shader_wrapper(self) -> ShaderWrapper:
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# Temporary
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if len(self.outer_vert_indices) != 3 * self.get_num_curves():
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self.outer_vert_indices = self.get_outer_vert_indices()
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self.stroke_shader_wrapper.vert_data = self.get_stroke_shader_data()[self.outer_vert_indices]
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self.stroke_shader_wrapper.vert_data = self.get_stroke_shader_data()
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self.stroke_shader_wrapper.vert_indices = self.get_stroke_shader_vert_indices()
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self.stroke_shader_wrapper.uniforms = self.get_shader_uniforms()
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self.stroke_shader_wrapper.depth_test = self.depth_test
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return self.stroke_shader_wrapper
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@ -1236,8 +1234,9 @@ class VMobject(Mobject):
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return self.get_triangulation()
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def get_stroke_shader_vert_indices(self) -> np.ndarray:
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# TODO, do better saving this
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return self.get_outer_vert_indices()
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if len(self.outer_vert_indices) != 3 * self.get_num_curves():
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self.outer_vert_indices = self.get_outer_vert_indices()
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return self.outer_vert_indices
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class VGroup(VMobject):
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