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https://github.com/3b1b/manim.git
synced 2025-07-30 13:34:19 +08:00
Put joint_angle information in VMobject.data
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@ -120,6 +120,7 @@ class VMobject(Mobject):
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"stroke_rgba": np.zeros((1, 4)),
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"stroke_width": np.zeros((1, 1)),
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"orientation": np.ones((1, 1)),
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"joint_angle": np.zeros((1, 1)),
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})
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def init_uniforms(self):
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@ -1031,21 +1032,18 @@ class VMobject(Mobject):
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mob.needs_new_joint_angles = True
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return self
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def get_joint_angles(self, result=None):
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"""
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One can optionally pass in `result` as an array
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which the answer will be read into.
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"""
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def get_joint_angles(self):
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if not self.needs_new_joint_angles:
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return self.data["joint_angle"]
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points = self.get_points()
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if result is not None:
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assert(len(result) == len(points))
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else:
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result = np.zeros(len(points))
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self.data["joint_angle"] = resize_array(self.data["joint_angle"], len(points))
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if(len(points) == 0):
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return result
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return self.data["joint_angle"]
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# Unit tangent vectors
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self.get_anchors_and_handles()
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a0, h, a1 = points[0::3], points[1::3], points[2::3]
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a0_to_h = normalize_along_axis(h - a0, 1)
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h_to_a1 = normalize_along_axis(a1 - h, 1)
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@ -1053,14 +1051,13 @@ class VMobject(Mobject):
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vect_to_vert = np.zeros(points.shape)
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vect_from_vert = np.zeros(points.shape)
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vect_to_vert[1::3] = a0_to_h
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vect_from_vert[1::3] = h_to_a1
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vect_to_vert[0] = h_to_a1[-1]
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vect_to_vert[3::3] = h_to_a1[:-1]
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vect_from_vert[0::3] = a0_to_h
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vect_to_vert[1::3] = a0_to_h
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vect_to_vert[2::3] = h_to_a1
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vect_to_vert[3::3] = h_to_a1[:-1]
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vect_from_vert[0::3] = a0_to_h
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vect_from_vert[1::3] = h_to_a1
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vect_from_vert[2:-1:3] = a0_to_h[1:]
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vect_from_vert[-1] = a0_to_h[0]
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@ -1068,22 +1065,23 @@ class VMobject(Mobject):
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dots = (vect_to_vert * vect_from_vert).sum(1)
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angle = np.arccos(arr_clip(dots, -1, 1))
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sgn = np.sign(cross2d(vect_to_vert, vect_from_vert))
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result[:] = sgn * angle
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self.data["joint_angle"][:, 0] = sgn * angle
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# To communicate to the shader that a given anchor point
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# sits at the end of a curve, we set its angle equal
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# to something outside the range [-pi, pi].
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# An arbitrary constant is used
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mis_matches = (a0[1:] != a1[:-1]).any(1)
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ends_mismatch = (a1[-1] != a0[0]).any()
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if ends_mismatch:
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result[0] = DISJOINT_CONST
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result[-1] = DISJOINT_CONST
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result[3::3][mis_matches] = DISJOINT_CONST
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result[2:-1:3][mis_matches] = DISJOINT_CONST
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self.data["joint_angle"][0] = DISJOINT_CONST
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self.data["joint_angle"][-1] = DISJOINT_CONST
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mis_matches = (a0[1:] != a1[:-1]).any(1)
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self.data["joint_angle"][3::3][mis_matches] = DISJOINT_CONST
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self.data["joint_angle"][2:-1:3][mis_matches] = DISJOINT_CONST
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self.needs_new_joint_angles = False
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return result
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return self.data["joint_angle"]
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def triggers_refreshed_triangulation(func: Callable):
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@wraps(func)
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@ -1199,9 +1197,8 @@ class VMobject(Mobject):
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self.read_data_to_shader(self.stroke_data, "point", "points")
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self.read_data_to_shader(self.stroke_data, "color", "stroke_rgba")
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self.read_data_to_shader(self.stroke_data, "stroke_width", "stroke_width")
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if self.needs_new_joint_angles:
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self.get_joint_angles(self.stroke_data["joint_angle"][:, 0])
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self.get_joint_angles() # Potentially refreshes
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self.read_data_to_shader(self.stroke_data, "joint_angle", "joint_angle")
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return self.stroke_data
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