Don't use an index buffer for stroke

This commit is contained in:
Grant Sanderson
2023-01-12 00:14:07 -08:00
parent 131e1c2eeb
commit ae42f6244e

View File

@ -1140,7 +1140,6 @@ class VMobject(Mobject):
)
self.stroke_shader_wrapper = ShaderWrapper(
vert_data=self.stroke_data,
vert_indices=np.zeros(0, dtype='i4'),
uniforms=self.uniforms,
shader_folder=self.stroke_shader_folder,
render_primitive=self.render_primitive,
@ -1160,8 +1159,7 @@ class VMobject(Mobject):
return self.fill_shader_wrapper
def get_stroke_shader_wrapper(self) -> ShaderWrapper:
self.stroke_shader_wrapper.vert_data = self.get_stroke_shader_data()
self.stroke_shader_wrapper.vert_indices = self.get_outer_vert_indices()
self.stroke_shader_wrapper.vert_data = self.get_stroke_shader_data()[self.get_outer_vert_indices()]
self.stroke_shader_wrapper.uniforms = self.get_shader_uniforms()
self.stroke_shader_wrapper.depth_test = self.depth_test
return self.stroke_shader_wrapper