Don't use index buffer for fill

It turns out to be strangely slower
This commit is contained in:
Grant Sanderson
2023-01-12 00:23:22 -08:00
parent c0b3c246de
commit a8fb05a44a

View File

@ -1134,7 +1134,6 @@ class VMobject(Mobject):
self.stroke_data = np.zeros(0, dtype=self.stroke_dtype)
self.fill_shader_wrapper = ShaderWrapper(
vert_data=self.fill_data,
vert_indices=np.zeros(0, dtype='i4'),
uniforms=self.uniforms,
shader_folder=self.fill_shader_folder,
render_primitive=self.render_primitive,
@ -1153,8 +1152,7 @@ class VMobject(Mobject):
return self
def get_fill_shader_wrapper(self) -> ShaderWrapper:
self.fill_shader_wrapper.vert_indices = self.get_fill_shader_vert_indices()
self.fill_shader_wrapper.vert_data = self.get_fill_shader_data()
self.fill_shader_wrapper.vert_indices = self.get_fill_shader_vert_indices()[self.get_triangulation()]
self.fill_shader_wrapper.uniforms = self.get_shader_uniforms()
self.fill_shader_wrapper.depth_test = self.depth_test
return self.fill_shader_wrapper