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195264f079
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Stop pretending to support non-winding fill in the fill shader.
Possibly, if we want to reintroduce it later on, it should have its own dedicated shader, and maybe a distinct Mobject type too
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2024-08-19 14:37:11 -05:00 |
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39bcead679
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Clean up
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2024-08-19 14:22:10 -05:00 |
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3b5d63d2fa
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Add depth shader to handle winding fill depth test.
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2024-08-19 14:09:07 -05:00 |
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24b160f9f9
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Update VMobject shader wrapper
Use a combined VBO
Render with TRIANGLE_STRIP, and ignore every other
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2024-08-19 08:05:32 -05:00 |
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0267740bde
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Change STROKE_WIDTH_CONVERSION width back to older value
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2024-08-16 15:03:47 -05:00 |
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d8edccdab4
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Fix zero stroke width issue
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2024-08-16 14:59:18 -05:00 |
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04347e7876
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Fix thin stroke issue for low resolutions
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2024-08-15 17:11:02 -05:00 |
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a4858918dd
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Small reformatting
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2024-08-08 13:59:50 -07:00 |
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31b6affabb
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Push up pointwise styling update
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2024-08-08 13:56:16 -07:00 |
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cff3bdf8d4
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Remove unnecessary flat stroke option
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2024-08-08 13:55:48 -07:00 |
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9f54b85c4e
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Change miter threshold to global constant
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2024-08-08 13:55:25 -07:00 |
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c345d76de0
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Patch for glitches associated with non-flat stroke when tangency direction lines up with camera view
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2024-08-08 11:36:28 -05:00 |
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099aaaee43
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Increase polyline factor
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2024-08-07 14:46:26 -05:00 |
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70862a068f
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Don't buff out stroke width by antialias width
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2024-08-07 14:46:17 -05:00 |
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f677a02036
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Allow for manually setting miter or bevel joints
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2024-08-07 14:45:55 -05:00 |
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0a43a3ff9a
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Remove unnecessary stroke vert input
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2024-08-07 14:10:50 -05:00 |
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61a2b4d0da
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Improve flat stroke for sharp corners with a smooth transition to miter joints
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2024-08-07 10:34:47 -05:00 |
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edb438e5e2
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Further clean up to stroke shader
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2024-08-06 15:45:21 -05:00 |
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ec88673e92
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Fix kink issue in flat stroke
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2024-08-06 10:41:31 -05:00 |
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a5926195ee
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Clean up stroke shader
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2024-08-05 15:01:02 -05:00 |
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557819ad03
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Remove pre-computation of curve points and joint products
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2024-08-05 14:25:15 -05:00 |
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f363eaa2fd
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Add stand in for a ribboning effect
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2024-08-05 13:37:34 -05:00 |
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c61c18486c
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Don't bevel corners on inner joints of quadratic bezier curves
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2024-08-05 13:37:17 -05:00 |
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26249c34bb
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Have non-flat stroke operate based on projecting tangents
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2024-08-05 09:15:06 -05:00 |
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b3bbc31ea9
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Small clean up to stroke shaders
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2024-08-03 08:12:00 -05:00 |
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aea747b6d3
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Final refinements on polyline stroke implementations
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2024-08-01 07:41:32 -05:00 |
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361817b506
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Pass fewer values to frag shader
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2024-08-01 07:17:26 -05:00 |
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a3469c236e
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Simpler compute_subdivisions
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2024-08-01 06:32:04 -05:00 |
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c6a6503544
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Cleaning up first pass implementation
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2024-07-31 16:27:37 -04:00 |
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3ea8393e9a
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First pass at a polyline implementation for stroke
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2024-07-31 15:51:06 -04:00 |
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a105216a47
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Small clean up
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2024-07-31 15:31:26 +02:00 |
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d3dee240c3
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Allow for smooth transitions between mobjects fixed and unfixed from the frame
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2024-01-19 17:42:12 -06:00 |
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60b762ca43
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Remove redundant and unused get_gl_Position.glsl file
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2024-01-19 17:41:46 -06:00 |
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3f2d15986a
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Make TrueDot shading in 3d work
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2023-02-16 16:47:59 -08:00 |
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acb4b1c6b3
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Finalize color at the vertex level, rather than the fragment level, for fill
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2023-02-02 12:04:23 -08:00 |
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17cef427f1
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Update fill shader alpha blending, and simplify the fill canvas
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2023-02-02 10:42:24 -08:00 |
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7c087838a3
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Change backstroke defaults in OpeningScene
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2023-01-31 21:33:36 -08:00 |
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2cbad30f45
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Change VMobject rendering mode to TRIANGLES
And set indices appropriately when reading in to the ShaderWrapper
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2023-01-31 11:45:53 -08:00 |
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e7734ca84c
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Fix TexturedSurface
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2023-01-30 20:57:21 -08:00 |
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55da5d5d03
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Remove use of dv_points and du_points, pass unit normals to shader instead
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2023-01-30 20:49:32 -08:00 |
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e950286fa4
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Replace get_gl_Position -> emit_gl_Position
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2023-01-30 18:43:28 -08:00 |
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daaaba0a67
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Use frame_scale uniform instead of frame_shape
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2023-01-30 15:10:41 -08:00 |
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277c471c90
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Refactor so that view matrix incorporates frame scaling
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2023-01-30 14:15:39 -08:00 |
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0d36f17f9c
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Remove unused line
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2023-01-28 15:40:10 -08:00 |
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368f48f8dd
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Make use of some glsl built-ins
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2023-01-28 15:01:32 -08:00 |
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e57ca4e1ee
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Track orientation for non-winding fill
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2023-01-27 12:43:21 -08:00 |
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86fb69c5bb
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Track unit normal for fill
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2023-01-27 12:35:43 -08:00 |
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1c432dd6dc
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Small refactor to stroke geom shader
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2023-01-27 10:48:06 -08:00 |
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1707958e0f
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Clean up fill shader a bit
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2023-01-27 08:26:54 -08:00 |
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79039bde61
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Fix Arrow
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2023-01-26 23:42:03 -08:00 |
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