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manim/manimlib/shaders
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Grant Sanderson daaaba0a67 Use frame_scale uniform instead of frame_shape
2023-01-30 15:10:41 -08:00
..
image
Simplify get_gl_Position
2023-01-18 13:44:41 -08:00
inserts
Refactor so that view matrix incorporates frame scaling
2023-01-30 14:15:39 -08:00
mandelbrot_fractal
Refactor so that view matrix incorporates frame scaling
2023-01-30 14:15:39 -08:00
newton_fractal
Refactor so that view matrix incorporates frame scaling
2023-01-30 14:15:39 -08:00
quadratic_bezier_fill
Track orientation for non-winding fill
2023-01-27 12:43:21 -08:00
quadratic_bezier_stroke
Use frame_scale uniform instead of frame_shape
2023-01-30 15:10:41 -08:00
surface
Simplify get_gl_Position
2023-01-18 13:44:41 -08:00
textured_surface
Simplify get_gl_Position
2023-01-18 13:44:41 -08:00
true_dot
Fix radius on dots
2023-01-18 23:43:36 -08:00
simple_vert.glsl
Simplify get_gl_Position
2023-01-18 13:44:41 -08:00
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