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manim/manimlib/shaders
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Grant Sanderson 195264f079 Stop pretending to support non-winding fill in the fill shader.
Possibly, if we want to reintroduce it later on, it should have its own dedicated shader, and maybe a distinct Mobject type too
2024-08-19 14:37:11 -05:00
..
image
Replace get_gl_Position -> emit_gl_Position
2023-01-30 18:43:28 -08:00
inserts
Allow for smooth transitions between mobjects fixed and unfixed from the frame
2024-01-19 17:42:12 -06:00
mandelbrot_fractal
Replace get_gl_Position -> emit_gl_Position
2023-01-30 18:43:28 -08:00
newton_fractal
Replace get_gl_Position -> emit_gl_Position
2023-01-30 18:43:28 -08:00
quadratic_bezier_depth
Clean up
2024-08-19 14:22:10 -05:00
quadratic_bezier_fill
Stop pretending to support non-winding fill in the fill shader.
2024-08-19 14:37:11 -05:00
quadratic_bezier_stroke
Update VMobject shader wrapper
2024-08-19 08:05:32 -05:00
surface
Remove use of dv_points and du_points, pass unit normals to shader instead
2023-01-30 20:49:32 -08:00
textured_surface
Fix TexturedSurface
2023-01-30 20:57:21 -08:00
true_dot
Make TrueDot shading in 3d work
2023-02-16 16:47:59 -08:00
simple_vert.glsl
Replace get_gl_Position -> emit_gl_Position
2023-01-30 18:43:28 -08:00
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