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manim/manimlib/shaders
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Grant Sanderson acb4b1c6b3 Finalize color at the vertex level, rather than the fragment level, for fill
2023-02-02 12:04:23 -08:00
..
image
Replace get_gl_Position -> emit_gl_Position
2023-01-30 18:43:28 -08:00
inserts
Replace get_gl_Position -> emit_gl_Position
2023-01-30 18:43:28 -08:00
mandelbrot_fractal
Replace get_gl_Position -> emit_gl_Position
2023-01-30 18:43:28 -08:00
newton_fractal
Replace get_gl_Position -> emit_gl_Position
2023-01-30 18:43:28 -08:00
quadratic_bezier_fill
Finalize color at the vertex level, rather than the fragment level, for fill
2023-02-02 12:04:23 -08:00
quadratic_bezier_stroke
Change backstroke defaults in OpeningScene
2023-01-31 21:33:36 -08:00
surface
Remove use of dv_points and du_points, pass unit normals to shader instead
2023-01-30 20:49:32 -08:00
textured_surface
Fix TexturedSurface
2023-01-30 20:57:21 -08:00
true_dot
Replace get_gl_Position -> emit_gl_Position
2023-01-30 18:43:28 -08:00
simple_vert.glsl
Replace get_gl_Position -> emit_gl_Position
2023-01-30 18:43:28 -08:00
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