11 Commits

Author SHA1 Message Date
b2ef258cae Update README.md 2024-09-09 17:35:43 -06:00
78ed9e0b80 Update README.md 2023-12-17 16:57:14 -07:00
53827ca2e9 remove random DLL 2023-11-17 15:34:27 -07:00
0f9b95334a 3D motion support, change default behaviour
Major Release:
- made the correct flip options the default (to revert: uncomment in Landmark.cs, and uncomment cv2.flip)
- switch between the traditional anchored landmarks versus the full 3D movement using the appropriate Boolean in the unity inspector
2023-11-17 15:32:16 -07:00
3548b6c0a8 Fixed bug
Technically since we flipped using cv2.flip, we need to re flip in unity (otherwise get incorrect results if query landmarks in unity).
LEGACY BEHAVIOR: comment #define FLIP
CORRECT BEHAVIOR: leave everything as is
NO FLIP: comment cv2.flip() in python, comment FLIP here.
2023-10-02 08:09:52 -06:00
e4fc681ff4 fixed float parse bug
made float parsing cultural invariant (caused some problems in non english languages)
2023-09-02 21:42:06 -06:00
ddd8332717 Remove FSR
This isn't a particularly important update, but I forgot to remove FSR from when I was testing
2023-07-10 11:55:41 -06:00
13a1613ef0 Update README.md 2023-06-04 15:09:11 -06:00
0ba591dd8e Update README.md 2023-06-03 20:43:25 -06:00
96bc4d9865 project 2023-06-03 20:23:10 -06:00
cf4bc74d94 Initial commit 2023-06-03 20:12:45 -06:00