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a3469c236e
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Simpler compute_subdivisions
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2024-08-01 06:32:04 -05:00 |
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c6a6503544
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Cleaning up first pass implementation
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2024-07-31 16:27:37 -04:00 |
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3ea8393e9a
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First pass at a polyline implementation for stroke
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2024-07-31 15:51:06 -04:00 |
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a105216a47
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Small clean up
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2024-07-31 15:31:26 +02:00 |
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d3dee240c3
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Allow for smooth transitions between mobjects fixed and unfixed from the frame
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2024-01-19 17:42:12 -06:00 |
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60b762ca43
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Remove redundant and unused get_gl_Position.glsl file
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2024-01-19 17:41:46 -06:00 |
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3f2d15986a
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Make TrueDot shading in 3d work
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2023-02-16 16:47:59 -08:00 |
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acb4b1c6b3
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Finalize color at the vertex level, rather than the fragment level, for fill
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2023-02-02 12:04:23 -08:00 |
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17cef427f1
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Update fill shader alpha blending, and simplify the fill canvas
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2023-02-02 10:42:24 -08:00 |
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7c087838a3
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Change backstroke defaults in OpeningScene
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2023-01-31 21:33:36 -08:00 |
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2cbad30f45
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Change VMobject rendering mode to TRIANGLES
And set indices appropriately when reading in to the ShaderWrapper
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2023-01-31 11:45:53 -08:00 |
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e7734ca84c
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Fix TexturedSurface
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2023-01-30 20:57:21 -08:00 |
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55da5d5d03
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Remove use of dv_points and du_points, pass unit normals to shader instead
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2023-01-30 20:49:32 -08:00 |
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e950286fa4
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Replace get_gl_Position -> emit_gl_Position
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2023-01-30 18:43:28 -08:00 |
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daaaba0a67
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Use frame_scale uniform instead of frame_shape
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2023-01-30 15:10:41 -08:00 |
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277c471c90
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Refactor so that view matrix incorporates frame scaling
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2023-01-30 14:15:39 -08:00 |
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0d36f17f9c
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Remove unused line
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2023-01-28 15:40:10 -08:00 |
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368f48f8dd
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Make use of some glsl built-ins
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2023-01-28 15:01:32 -08:00 |
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e57ca4e1ee
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Track orientation for non-winding fill
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2023-01-27 12:43:21 -08:00 |
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86fb69c5bb
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Track unit normal for fill
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2023-01-27 12:35:43 -08:00 |
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1c432dd6dc
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Small refactor to stroke geom shader
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2023-01-27 10:48:06 -08:00 |
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1707958e0f
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Clean up fill shader a bit
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2023-01-27 08:26:54 -08:00 |
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79039bde61
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Fix Arrow
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2023-01-26 23:42:03 -08:00 |
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5803a00598
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Use smaller fill_texture, adjusting winding-fill blending hack as is necessary
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2023-01-26 20:14:22 -08:00 |
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65afed1bd1
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Move shading from fill geom to fill frag shader
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2023-01-26 15:50:27 -08:00 |
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37f0bf8c11
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Fix winding fill blending
(Using somewhat of a hack)
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2023-01-26 15:27:48 -08:00 |
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3f5df432ce
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Consider winding_fill alphas pre-multiplied
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2023-01-26 12:17:21 -08:00 |
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a33b24310e
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Fix non-winding-fill orientation
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2023-01-26 12:15:30 -08:00 |
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4cb9c9c2fc
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Remove unnecessary normalize
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2023-01-25 08:18:10 -08:00 |
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088a2f65a3
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Misc. clean up
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2023-01-24 21:10:57 -08:00 |
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307487e087
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Don't pre-normalize joint_products
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2023-01-24 21:10:26 -08:00 |
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f0df5c759d
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Make winding fill optional, and make winding additive rather than toggling
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2023-01-24 20:03:23 -08:00 |
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516fe9155e
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Small tweaks
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2023-01-24 15:29:35 -08:00 |
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87afdac6a4
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Small clean up
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2023-01-24 14:09:41 -08:00 |
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6e56c31d67
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Use gl_InstanceID instead of hacking triangle_strip
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2023-01-24 13:49:43 -08:00 |
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4774d2bc3b
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First pass at a winding-based fill approach
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2023-01-24 13:29:34 -08:00 |
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b1f0270316
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Change threshold for bevel reduction
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2023-01-24 12:05:25 -08:00 |
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03080a10a7
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Small style tweaks
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2023-01-23 15:05:10 -08:00 |
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8d729eef5a
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Rename perspective to view_matrix
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2023-01-23 14:41:17 -08:00 |
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0d66981ac7
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Fix issue with variable stroke width
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2023-01-20 21:38:28 -08:00 |
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8fee4d1a66
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Fix straight line fill anti-alias issue
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2023-01-20 17:35:36 -08:00 |
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23b4e3e03b
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Use cubic formula in stroke frag for large stroke width case
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2023-01-20 13:22:18 -08:00 |
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6c262f63b1
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Reduce is_linear threshold
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2023-01-20 10:10:39 -08:00 |
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b7ea24f9ea
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Tweak stroke frag
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2023-01-20 10:09:58 -08:00 |
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fe7dc3c459
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Tiny cleanup
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2023-01-20 10:07:28 -08:00 |
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debc68a3b4
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Just moving some lines around
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2023-01-19 20:24:59 -08:00 |
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909e515a2f
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Only compute xyz-to-uv matrix in non-linear case
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2023-01-19 20:24:32 -08:00 |
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6839de9a31
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Remove rotate.glsl
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2023-01-19 10:52:53 -08:00 |
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c873d073e2
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Factor out rotation matrix
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2023-01-19 10:47:21 -08:00 |
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981fe009e5
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Fix radius on dots
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2023-01-18 23:43:36 -08:00 |
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