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f4c50f61b8
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Change rgbas -> rgba
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2023-01-15 16:46:03 -08:00 |
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2815f60616
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First pass at changing data to structure numpy array
This doesn't yet tackle Surface
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2023-01-15 16:05:18 -08:00 |
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286b8fb6c3
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Set the stage for data to be treated as a structure numpy array
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2023-01-15 12:34:59 -08:00 |
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da15eb4ad2
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Remove a few direct references to data["points"]
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2023-01-15 10:00:05 -08:00 |
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4582f5d331
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Clean up sort_faces_back_to_front
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2023-01-14 16:03:27 -08:00 |
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3555936c4d
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Check for valid inputs to arccos
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2023-01-13 21:42:54 -08:00 |
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dae51abc17
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Allow for a clip plane with Surface
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2023-01-13 21:42:34 -08:00 |
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12c3af9647
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Update to get_subpath_end_indices_from_points
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2023-01-13 20:35:54 -08:00 |
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071e7f1a74
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Small tweak for get_joint_angles
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2023-01-13 20:33:36 -08:00 |
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e832bb775f
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Fix small bug with null triangles
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2023-01-13 16:53:22 -08:00 |
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91f976f7e9
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Don't include bounding box in Mobject.data
In principle, Mobject.data should just carry information that will pass to shaders
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2023-01-13 14:58:52 -08:00 |
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cbfe82579f
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Make sure VMobject.reverse_points works with new path convention
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2023-01-13 14:16:04 -08:00 |
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a88b56bb04
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Be sure get_triangulation is called before orientation data is read in
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2023-01-13 13:22:06 -08:00 |
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42d612f253
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Clean up VMobject.get_joint_angles
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2023-01-13 09:57:22 -08:00 |
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c9a2971433
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Remove stray constant
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2023-01-12 23:58:49 -08:00 |
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a12b5cca67
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Add angle check in addition to use_simple_quadratic_approx
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2023-01-12 23:58:43 -08:00 |
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aa8fba5b02
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Change subdivide_intersections default to one subdivision, remove second check
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2023-01-12 23:58:19 -08:00 |
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a44fc2e6d5
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Add optional number of subdivision to subdivide_intersections
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2023-01-12 23:45:03 -08:00 |
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190b9e4603
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Tiny tweak
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2023-01-12 21:24:34 -08:00 |
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9f1ab09749
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Make usage of simpler quadratic approximations an option for VMobject
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2023-01-12 21:06:35 -08:00 |
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a2f3758a7a
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Add VMobject.subdivide_intersections
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2023-01-12 21:05:19 -08:00 |
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a47b95044d
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Add assertions to assure VMobject has a valid number of points
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2023-01-12 19:31:08 -08:00 |
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db8b0e7bce
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Change simple quadratic approximation threshold
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2023-01-12 19:24:56 -08:00 |
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644ea41443
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Default to simpler quadratic approximation of cubic beziers
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2023-01-12 18:29:19 -08:00 |
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9464f83d18
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Track indices for fill shader, but prevent ibo usage at the Camera level
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2023-01-12 15:56:44 -08:00 |
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a07701e295
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Use triangle strip for stroke shader
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2023-01-12 15:56:12 -08:00 |
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9320dad45f
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Have get_subpath_end_indices_from_points ask for exact equality between h and a0
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2023-01-12 11:54:25 -08:00 |
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ab30f085b4
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Simpler VMobject.get_num_curves
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2023-01-12 10:40:18 -08:00 |
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7d90a82317
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Fix fill shader vert data
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2023-01-12 10:13:42 -08:00 |
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a8fb05a44a
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Don't use index buffer for fill
It turns out to be strangely slower
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2023-01-12 00:23:22 -08:00 |
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c0b3c246de
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Revert "Revert "Go back to fill shader tracing vertex index manually""
This reverts commit 387de61119ea13b63d68c8e56a776717b99f2a8c.
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2023-01-12 00:16:05 -08:00 |
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ae42f6244e
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Don't use an index buffer for stroke
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2023-01-12 00:14:07 -08:00 |
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f04d0ad350
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Update add_cubic_bezier_curve
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2023-01-11 20:27:37 -08:00 |
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61437b2a7f
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Remove (no longer used) n_points_per_curve
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2023-01-11 19:53:00 -08:00 |
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5d7e923ac6
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Remove stray imports
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2023-01-11 19:40:21 -08:00 |
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032a8fd030
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Save answer for VMobject.get_outer_vert_indices
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2023-01-11 16:25:42 -08:00 |
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387de61119
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Revert "Go back to fill shader tracing vertex index manually"
This reverts commit 7847ff1a9db93316cf7ba4985487f82d2836d840.
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2023-01-11 16:22:12 -08:00 |
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7847ff1a9d
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Go back to fill shader tracing vertex index manually
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2023-01-11 15:32:27 -08:00 |
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f2370afea0
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Treat stroke indices properly
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2023-01-11 15:20:05 -08:00 |
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da125c1072
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Add saved outer_vert_indices
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2023-01-11 14:42:06 -08:00 |
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681fa513a7
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First pass at changing VMobject use simpler path strings
Remove the redundancy of treating each quadratic bezier triplet separately, where most ends overlap the next beginning
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2023-01-11 14:17:56 -08:00 |
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b967c04c2c
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Actually ensure get_joint_angle works for start_new_path case
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2023-01-10 18:33:49 -08:00 |
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0205a37209
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More tiny tweaks for joint_angles
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2023-01-10 17:02:12 -08:00 |
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eccaa8681e
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Ensure get_joint_angles works in start-new-path case
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2023-01-10 16:48:08 -08:00 |
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9d9e000c63
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Remove stray line
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2023-01-10 16:41:12 -08:00 |
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886fd193f0
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Use three shader wrappers to account for backstroke
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2023-01-10 16:41:03 -08:00 |
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470e7bee1e
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Recompute joint angle at the end of align_points
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2023-01-10 16:01:52 -08:00 |
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22420b7724
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Ensure joint angles are computed (if need be) during interpolation
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2023-01-10 15:32:31 -08:00 |
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e189df81b1
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Change default endpoint angle to be 0
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2023-01-10 15:32:05 -08:00 |
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6ec3d9f4a5
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Add 'no_joint' to joint types
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2023-01-10 11:06:41 -08:00 |
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