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03080a10a7
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Small style tweaks
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2023-01-23 15:05:10 -08:00 |
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8d729eef5a
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Rename perspective to view_matrix
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2023-01-23 14:41:17 -08:00 |
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0d66981ac7
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Fix issue with variable stroke width
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2023-01-20 21:38:28 -08:00 |
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8fee4d1a66
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Fix straight line fill anti-alias issue
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2023-01-20 17:35:36 -08:00 |
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23b4e3e03b
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Use cubic formula in stroke frag for large stroke width case
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2023-01-20 13:22:18 -08:00 |
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6c262f63b1
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Reduce is_linear threshold
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2023-01-20 10:10:39 -08:00 |
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b7ea24f9ea
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Tweak stroke frag
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2023-01-20 10:09:58 -08:00 |
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fe7dc3c459
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Tiny cleanup
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2023-01-20 10:07:28 -08:00 |
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debc68a3b4
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Just moving some lines around
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2023-01-19 20:24:59 -08:00 |
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909e515a2f
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Only compute xyz-to-uv matrix in non-linear case
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2023-01-19 20:24:32 -08:00 |
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6839de9a31
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Remove rotate.glsl
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2023-01-19 10:52:53 -08:00 |
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c873d073e2
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Factor out rotation matrix
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2023-01-19 10:47:21 -08:00 |
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981fe009e5
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Fix radius on dots
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2023-01-18 23:43:36 -08:00 |
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8e2cf04b71
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Simplify true_dot shaders
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2023-01-18 15:36:00 -08:00 |
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6c2544098b
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Store pixel_size instead of pixel_shape
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2023-01-18 13:50:09 -08:00 |
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b667d89e9b
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Simplify get_gl_Position
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2023-01-18 13:44:41 -08:00 |
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fa525b494c
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Increase threshold for bevel tweaking
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2023-01-18 13:07:37 -08:00 |
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13c41be17f
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Small clean up
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2023-01-18 13:07:18 -08:00 |
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d39fea0d4d
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A few small fixes
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2023-01-18 12:52:05 -08:00 |
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40436d6370
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Slightly cleaner xs_on_clean_parabola
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2023-01-18 11:03:22 -08:00 |
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72e5bde274
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Rename xy-to-uv -> xyz-to-uv
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2023-01-18 10:58:25 -08:00 |
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1a663943c9
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Simpler xyz-to-uv map for linear case
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2023-01-18 10:57:14 -08:00 |
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874906bedf
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Replace 'light_source_position' with 'light_position'
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2023-01-18 10:04:51 -08:00 |
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0b72bc5d08
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Fix joint normal issue
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2023-01-18 10:04:05 -08:00 |
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c7e32e847d
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Delete no-longer used functions
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2023-01-17 17:46:23 -08:00 |
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5e1a02d2ce
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Use xyz-to-uv matrix for fill
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2023-01-17 17:45:25 -08:00 |
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9ed8dd5439
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Clean up
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2023-01-17 17:39:32 -08:00 |
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b7831ef3f1
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Go back to computing xyz-to-uv before repositioning
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2023-01-17 17:27:20 -08:00 |
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c2587de691
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Apply xyz_to_uv to pre-positioned points
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2023-01-17 17:22:00 -08:00 |
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c563ec2036
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Simplifications
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2023-01-17 17:20:30 -08:00 |
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870e88f8c9
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First attempt at finding uv coords from 3d space instead of 2d
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2023-01-17 15:46:09 -08:00 |
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7fe84d9263
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Don't recompute cross(v01, v12)
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2023-01-17 13:18:32 -08:00 |
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1b3bc7a27c
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For linearity, check cosine of angle instead of angle
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2023-01-17 13:16:58 -08:00 |
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abbe131e8d
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Track full cross product and dot product of tangent vectors at joints
And alter the convention of what flat_stroke means to be more sensible in 3d
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2023-01-17 11:36:47 -08:00 |
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8d277af47c
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Go back the convention of positioning stroke vertices in space before geom shader
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2023-01-16 21:46:43 -08:00 |
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8ac0aa484b
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Slight tweak to get_unit_normal
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2023-01-16 19:34:37 -08:00 |
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1f613953d6
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Don't pre-rotate light source
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2023-01-16 19:34:20 -08:00 |
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c3cd64f68c
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Package reflectiveness, gloss and shadow into a single uniform "shading"
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2023-01-16 19:33:57 -08:00 |
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6f9f83fb1b
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Unify shader_dtype and data_dtype
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2023-01-15 19:09:29 -08:00 |
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19a7721661
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Fix unit normal issue with bezier fill
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2023-01-14 08:00:21 -08:00 |
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c8238f6b39
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Consolidate lighting uniforms
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2023-01-14 07:57:47 -08:00 |
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d19b244ee1
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Move uniform pixel_shape declaration outside of get_gl_Position
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2023-01-13 22:11:13 -08:00 |
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a004c88e02
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Consolidate functions associated with computing gl_Position
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2023-01-13 22:07:28 -08:00 |
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fa81d9f6ea
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Move comment
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2023-01-13 21:43:01 -08:00 |
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dae51abc17
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Allow for a clip plane with Surface
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2023-01-13 21:42:34 -08:00 |
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1c1325ff8d
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More coloring work of Surface to vert shader
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2023-01-13 21:04:36 -08:00 |
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28d5baeeff
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Small stylistic tweaks
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2023-01-13 21:04:15 -08:00 |
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2aa2eedbbd
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Calculate unit normal more directly
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2023-01-13 17:42:59 -08:00 |
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e534206eb6
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Small style change to get_xy_to_uv
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2023-01-13 17:37:08 -08:00 |
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394d87effb
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Small style tweaks to quadratic_bezier_fill/geom
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2023-01-13 17:26:59 -08:00 |
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