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a5a73cb2da
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Fix typos in GLSL comments and add constants PURE_RED , PURE_GREEN , PURE_BLUE (#2340)
* Fix typos in GLSL comments
* Fix typos in GLSL comments
* add constants PURE_RED, PURE_GREEN, PURE_BLUE
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2025-06-10 08:12:11 -07:00 |
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95fca885c9
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Push clip plane functionality up to all Mobjects
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2024-09-17 17:20:19 -05:00 |
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6d23df0497
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Clean up changes associated with fixing aspect ratio issue
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2024-09-06 12:50:19 -05:00 |
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d3dee240c3
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Allow for smooth transitions between mobjects fixed and unfixed from the frame
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2024-01-19 17:42:12 -06:00 |
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60b762ca43
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Remove redundant and unused get_gl_Position.glsl file
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2024-01-19 17:41:46 -06:00 |
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e950286fa4
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Replace get_gl_Position -> emit_gl_Position
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2023-01-30 18:43:28 -08:00 |
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277c471c90
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Refactor so that view matrix incorporates frame scaling
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2023-01-30 14:15:39 -08:00 |
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0d36f17f9c
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Remove unused line
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2023-01-28 15:40:10 -08:00 |
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368f48f8dd
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Make use of some glsl built-ins
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2023-01-28 15:01:32 -08:00 |
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03080a10a7
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Small style tweaks
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2023-01-23 15:05:10 -08:00 |
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8d729eef5a
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Rename perspective to view_matrix
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2023-01-23 14:41:17 -08:00 |
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909e515a2f
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Only compute xyz-to-uv matrix in non-linear case
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2023-01-19 20:24:32 -08:00 |
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6839de9a31
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Remove rotate.glsl
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2023-01-19 10:52:53 -08:00 |
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c873d073e2
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Factor out rotation matrix
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2023-01-19 10:47:21 -08:00 |
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b667d89e9b
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Simplify get_gl_Position
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2023-01-18 13:44:41 -08:00 |
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40436d6370
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Slightly cleaner xs_on_clean_parabola
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2023-01-18 11:03:22 -08:00 |
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72e5bde274
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Rename xy-to-uv -> xyz-to-uv
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2023-01-18 10:58:25 -08:00 |
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1a663943c9
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Simpler xyz-to-uv map for linear case
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2023-01-18 10:57:14 -08:00 |
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c7e32e847d
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Delete no-longer used functions
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2023-01-17 17:46:23 -08:00 |
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9ed8dd5439
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Clean up
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2023-01-17 17:39:32 -08:00 |
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c563ec2036
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Simplifications
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2023-01-17 17:20:30 -08:00 |
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870e88f8c9
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First attempt at finding uv coords from 3d space instead of 2d
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2023-01-17 15:46:09 -08:00 |
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8ac0aa484b
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Slight tweak to get_unit_normal
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2023-01-16 19:34:37 -08:00 |
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1f613953d6
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Don't pre-rotate light source
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2023-01-16 19:34:20 -08:00 |
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c3cd64f68c
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Package reflectiveness, gloss and shadow into a single uniform "shading"
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2023-01-16 19:33:57 -08:00 |
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c8238f6b39
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Consolidate lighting uniforms
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2023-01-14 07:57:47 -08:00 |
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d19b244ee1
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Move uniform pixel_shape declaration outside of get_gl_Position
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2023-01-13 22:11:13 -08:00 |
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a004c88e02
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Consolidate functions associated with computing gl_Position
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2023-01-13 22:07:28 -08:00 |
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fa81d9f6ea
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Move comment
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2023-01-13 21:43:01 -08:00 |
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28d5baeeff
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Small stylistic tweaks
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2023-01-13 21:04:15 -08:00 |
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e534206eb6
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Small style change to get_xy_to_uv
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2023-01-13 17:37:08 -08:00 |
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394d87effb
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Small style tweaks to quadratic_bezier_fill/geom
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2023-01-13 17:26:59 -08:00 |
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69ac946e63
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Simpler get_gl_Position
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2023-01-13 12:41:09 -08:00 |
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f3e91db581
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Small comment change
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2023-01-12 10:39:50 -08:00 |
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131ecce7c4
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Add rotate function
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2023-01-10 15:16:41 -08:00 |
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8cd59f852d
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Add small comments
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2023-01-10 09:55:06 -08:00 |
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8175c2d408
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Rename quadratic_bezier_geometry_functions to get_xy_to_uv
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2023-01-10 09:53:17 -08:00 |
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4b652be492
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Delete get_xyz_to_uv
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2023-01-10 08:57:38 -08:00 |
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05796654f4
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Replace "bezier_degree" with "is_linear"
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2023-01-10 08:54:02 -08:00 |
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02a0ffe04e
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Delete quadratic_bezier_distance.glsl
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2023-01-09 20:17:10 -08:00 |
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f75df1e26e
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Clean up a few messes from previous commit
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2023-01-09 18:51:41 -08:00 |
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c67ae08b62
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Have stroke geometry shader pass to a coordinate system where the curve is some segment of y = x^2
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2023-01-09 16:46:38 -08:00 |
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a6e5f25912
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Delete get_reduced_control_points
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2023-01-09 00:00:31 -05:00 |
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89d9e260eb
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Various cleanups for stroke shader
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2023-01-08 23:33:39 -05:00 |
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8fc243e398
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Make anti_alias_width a Mobject uniform, rather than a camera attribute
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2022-12-28 18:52:05 -08:00 |
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b96a65d576
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Tweaks to quadratic_bezier_geometry_functions
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2022-12-28 11:16:53 -08:00 |
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c8c96fe645
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Tweaks to get_unit_normal
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2022-12-28 11:16:24 -08:00 |
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7dc1fe21bd
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Change angle threshold for determining bezier degree
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2022-12-28 09:31:20 -08:00 |
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81c3ae3037
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Have separate notions of gloss and reflectiveness
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2021-11-08 21:46:09 -08:00 |
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33fa76dfac
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Add more fractals and decompose slightly
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2021-10-11 06:21:47 -07:00 |
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