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23 lines
460 B
GLSL
23 lines
460 B
GLSL
#version 330
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in vec3 point;
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in vec3 du_point;
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in vec3 dv_point;
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in vec2 im_coords;
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in float opacity;
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out vec3 v_point;
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out vec3 v_normal;
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out vec2 v_im_coords;
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out float v_opacity;
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#INSERT get_gl_Position.glsl
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#INSERT get_unit_normal.glsl
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void main(){
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v_point = point;
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v_normal = get_unit_normal(point, du_point, dv_point);
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v_im_coords = im_coords;
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v_opacity = opacity;
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gl_Position = get_gl_Position(position_point_into_frame(point));
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} |