#version 330 in vec3 point; in vec3 du_point; in vec3 dv_point; in vec2 im_coords; in float opacity; out vec3 v_point; out vec3 v_normal; out vec2 v_im_coords; out float v_opacity; #INSERT get_gl_Position.glsl #INSERT get_unit_normal.glsl void main(){ v_point = point; v_normal = get_unit_normal(point, du_point, dv_point); v_im_coords = im_coords; v_opacity = opacity; gl_Position = get_gl_Position(position_point_into_frame(point)); }