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0.1.10
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v0.1.6
v0.1.7
v0.2.0
v1.0.0
v1.1.0
v1.2.0
v1.3.0
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v1.5.0
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v1.6.1
v1.7.0
v1.7.1
v1.7.2
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14cda7e908
Don't show progress bar in embed by default
Grant Sanderson
2023-01-26 15:28:10 -08:00 -
37f0bf8c11
Fix winding fill blending
Grant Sanderson
2023-01-26 15:27:48 -08:00 -
3f5df432ce
Consider winding_fill alphas pre-multiplied
Grant Sanderson
2023-01-26 12:17:21 -08:00 -
a33b24310e
Fix non-winding-fill orientation
Grant Sanderson
2023-01-26 12:15:30 -08:00 -
c6c23a1fe7
Unnecessary refresh_bounding_box
Grant Sanderson
2023-01-26 12:06:13 -08:00 -
f5cb2bfa52
Check for mismatched keys in uniform interpolation
Grant Sanderson
2023-01-26 12:06:05 -08:00 -
05dd399270
Ensure svgs have positive orientation by default
Grant Sanderson
2023-01-26 12:04:58 -08:00 -
72590a8fef
Note that using winding fill changes data
Grant Sanderson
2023-01-26 12:04:34 -08:00 -
a1595a9e2f
Use separate fbo for writing to file when window is active
Grant Sanderson
2023-01-25 22:34:11 -08:00 -
a68bc1271b
Have FillShaders all share the same texture used for intermediary rendering
Grant Sanderson
2023-01-25 19:43:16 -08:00 -
cb36fda6d7
In interpolate, only update data status if some keys are unlocked
Grant Sanderson
2023-01-25 19:24:19 -08:00 -
88590e5a05
Remove serializing deepcopy
Grant Sanderson
2023-01-25 19:23:55 -08:00 -
a601384211
Remove stray imports
Grant Sanderson
2023-01-25 19:23:22 -08:00 -
f96a697ee3
Use become for interpolating at 0 or 1
Grant Sanderson
2023-01-25 19:21:24 -08:00 -
3c8e3792e7
Remove references to refresh_static_mobjects
Grant Sanderson
2023-01-25 19:20:11 -08:00 -
2beb55727f
Change naming logic for recorded inserts
Grant Sanderson
2023-01-25 17:30:12 -08:00 -
7609b1db78
Set up by-hand anti-aliasing for FillShaderWrapper
Grant Sanderson
2023-01-25 17:19:44 -08:00 -
018b07212f
Change how joint_products are updated in pointwise_become_partial
Grant Sanderson
2023-01-25 16:50:52 -08:00 -
d2af6a5f4b
Keep track of when Mobject data has changed, and used that to determine when ShaderWrapper generates new buffers
Grant Sanderson
2023-01-25 16:43:47 -08:00 -
4dfabc1c28
Make sure FillShaderWrapper works without a window
Grant Sanderson
2023-01-25 14:20:36 -08:00 -
424707d035
Move rendering more fully away from Camera to Mobject and ShaderWrapper
Grant Sanderson
2023-01-25 14:13:56 -08:00 -
2c737ed540
Move most of rendering logic to ShaderWrapper
Grant Sanderson
2023-01-25 13:45:18 -08:00 -
c94d8fd3b0
Move Texture handling and vao creation outside of Camera
Grant Sanderson
2023-01-25 12:10:39 -08:00 -
3299741359
Move program code to ShaderWrapper, away from Camera
Grant Sanderson
2023-01-25 11:23:31 -08:00 -
10047773f7
Have ShaderWrapper track OpenGL context
Grant Sanderson
2023-01-25 10:49:30 -08:00 -
16d773f1b3
Remove refresh_shader_data
Grant Sanderson
2023-01-25 10:48:59 -08:00 -
80729c0cb8
Only initialize ShaderWrappers as needed
Grant Sanderson
2023-01-25 10:37:12 -08:00 -
8c1e5f3b42
Change use_clip_plane to be a function
Grant Sanderson
2023-01-25 10:31:05 -08:00 -
3339aad29e
Separate CameraFrame into its own file
Grant Sanderson
2023-01-25 10:19:44 -08:00 -
a9a3ca08cd
Merge pull request #1972 from 3b1b/winding-fill
Grant Sanderson
2023-01-25 10:01:31 -08:00 -
bc5c78de83
Add winding fill to VMobject args
#1972
Grant Sanderson
2023-01-25 09:56:07 -08:00 -
0ea91f22b2
Merge pull request #1971 from 3b1b/video-work
Grant Sanderson
2023-01-25 09:54:55 -08:00 -
7deaf4cb11
Small clean up
Grant Sanderson
2023-01-25 09:51:27 -08:00 -
93dd9f687b
Ensure align_family works well with VMobject fill
Grant Sanderson
2023-01-25 09:50:16 -08:00 -
4cb9c9c2fc
Remove unnecessary normalize
Grant Sanderson
2023-01-25 08:18:10 -08:00 -
6cf8c8d2e8
Do refresh in pointwise_become_partial
Grant Sanderson
2023-01-24 21:47:12 -08:00 -
272925fa19
Change winding fill blend_func
Grant Sanderson
2023-01-24 21:46:52 -08:00 -
0e2d21bed3
Don't necessarily use VGroup with FadeTransform
Grant Sanderson
2023-01-24 21:46:34 -08:00 -
346d252451
Don't save triangulation, but do orient svg paths positively
Grant Sanderson
2023-01-24 21:33:00 -08:00 -
088a2f65a3
Misc. clean up
Grant Sanderson
2023-01-24 21:10:57 -08:00 -
307487e087
Don't pre-normalize joint_products
Grant Sanderson
2023-01-24 21:10:26 -08:00 -
98eccab977
Ensure background rectangle matches orientation
Grant Sanderson
2023-01-24 20:03:33 -08:00 -
f0df5c759d
Make winding fill optional, and make winding additive rather than toggling
Grant Sanderson
2023-01-24 20:03:23 -08:00 -
e9c70dbfd9
Ensure vert_indices are always of type int
Grant Sanderson
2023-01-24 16:58:47 -08:00 -
72da9786a3
Use null array for vert indices in place of None
Grant Sanderson
2023-01-24 15:53:43 -08:00 -
516fe9155e
Small tweaks
Grant Sanderson
2023-01-24 15:29:35 -08:00 -
b93e284695
In aligning families, scale inserted submobjects to 0
Grant Sanderson
2023-01-24 15:29:09 -08:00 -
88ed1a2fdb
Have init_fill_fbo take in ctx as an argument
Grant Sanderson
2023-01-24 15:28:09 -08:00 -
945aa9713f
Fix aligned subpaths bug
Grant Sanderson
2023-01-24 15:02:06 -08:00 -
aa6c321a0a
Change InteractiveScene dot config
#1971
Grant Sanderson
2023-01-24 14:25:02 -08:00 -
87afdac6a4
Small clean up
Grant Sanderson
2023-01-24 14:09:41 -08:00 -
6e56c31d67
Use gl_InstanceID instead of hacking triangle_strip
Grant Sanderson
2023-01-24 13:49:43 -08:00 -
4774d2bc3b
First pass at a winding-based fill approach
Grant Sanderson
2023-01-24 13:29:34 -08:00 -
d01658bc5b
Fix multi-color setting
Grant Sanderson
2023-01-24 13:04:13 -08:00 -
97789fff35
Swap buffers when resetting to default position
Grant Sanderson
2023-01-24 12:05:39 -08:00 -
b1f0270316
Change threshold for bevel reduction
Grant Sanderson
2023-01-24 12:05:25 -08:00 -
b99b88fd25
Update Scene.get_image to resize window if needed
Grant Sanderson
2023-01-24 12:05:08 -08:00 -
1dda706335
Small cleanup
Grant Sanderson
2023-01-24 12:04:43 -08:00 -
8a6deb4068
Enable recording during a Scene embed
Grant Sanderson
2023-01-23 17:10:18 -08:00 -
e2421a650c
Don't disable clip plane
Grant Sanderson
2023-01-23 17:06:49 -08:00 -
b0cca9e4b6
Camera pixel_shape should reflect the drawn fbo
Grant Sanderson
2023-01-23 17:04:44 -08:00 -
c13495deeb
Blit based on window's viewport, when in preview mode
Grant Sanderson
2023-01-23 17:03:46 -08:00 -
03080a10a7
Small style tweaks
Grant Sanderson
2023-01-23 15:05:10 -08:00 -
8d729eef5a
Rename perspective to view_matrix
Grant Sanderson
2023-01-23 14:41:17 -08:00 -
e8b75941e0
Get rid of pixel_width and pixel_height attrs on Camera
Grant Sanderson
2023-01-23 14:02:06 -08:00 -
1d4fcf020b
Refer directly to fbo viewports in get_raw_fbo_data
Grant Sanderson
2023-01-23 11:54:01 -08:00 -
8ce5dc7e84
Add DieFace to drawings.py
Grant Sanderson
2023-01-23 11:53:30 -08:00 -
b934ee5f50
Make isinstance check work for python 3.7-3.9 (#1969)
Benjamin Bastian
2023-01-22 19:36:51 -08:00 -
ba1b43df1a
Merge pull request #1967 from 3b1b/video-work
Grant Sanderson
2023-01-22 09:48:50 -08:00 -
847c27ad23
Remove stray import
#1967
Grant Sanderson
2023-01-22 09:45:50 -08:00 -
8b786311af
Rename set_ctx_clip_distance -> set_ctx_clip_plane
Grant Sanderson
2023-01-22 09:45:41 -08:00 -
39cda62b66
Remove texture_id == 15 hack
Grant Sanderson
2023-01-22 09:07:26 -08:00 -
24864a3d61
Small tweak
Grant Sanderson
2023-01-21 11:13:22 -08:00 -
9e02796c9a
Fix set_width for variable stroke width
Grant Sanderson
2023-01-20 21:38:48 -08:00 -
8e1fdd5a79
Change crosshair style
Grant Sanderson
2023-01-20 21:38:36 -08:00 -
0d66981ac7
Fix issue with variable stroke width
Grant Sanderson
2023-01-20 21:38:28 -08:00 -
2e2e8dfee2
Fix the fact that Write messes up joint_products
Grant Sanderson
2023-01-20 20:33:47 -08:00 -
917481cb23
Always refresh in pointwise_become_partial
Grant Sanderson
2023-01-20 20:33:23 -08:00 -
8fee4d1a66
Fix straight line fill anti-alias issue
Grant Sanderson
2023-01-20 17:35:36 -08:00 -
f2d4313bcf
Update SurfaceExample to specify samples at scene level
Grant Sanderson
2023-01-20 17:05:59 -08:00 -
d08a16a5fb
Make Camera.fbo the entity rendered to, with a separate fbo for emitted frames
Grant Sanderson
2023-01-20 16:31:09 -08:00 -
66d12a1687
Specify number of samples at the scene level, and be sure it works for Window as well
Grant Sanderson
2023-01-20 16:30:39 -08:00 -
9249433144
Don't pass uv_func from SGroup
Grant Sanderson
2023-01-20 16:26:06 -08:00 -
23b4e3e03b
Use cubic formula in stroke frag for large stroke width case
Grant Sanderson
2023-01-20 13:22:18 -08:00 -
6c262f63b1
Reduce is_linear threshold
Grant Sanderson
2023-01-20 10:10:39 -08:00 -
b7ea24f9ea
Tweak stroke frag
Grant Sanderson
2023-01-20 10:09:58 -08:00 -
7df6efb55f
Handle edge case of false endpoints in make_smooth
Grant Sanderson
2023-01-20 10:08:12 -08:00 -
fe7dc3c459
Tiny cleanup
Grant Sanderson
2023-01-20 10:07:28 -08:00 -
2290f810ca
Small tweaks to number_to_point
Grant Sanderson
2023-01-19 20:25:29 -08:00 -
debc68a3b4
Just moving some lines around
Grant Sanderson
2023-01-19 20:24:59 -08:00 -
909e515a2f
Only compute xyz-to-uv matrix in non-linear case
Grant Sanderson
2023-01-19 20:24:32 -08:00 -
1c2ec03f7d
Replace VMobject.make_approximately_smooth with VMobject.make_smooth(approx=True)
Grant Sanderson
2023-01-19 11:34:13 -08:00 -
6839de9a31
Remove rotate.glsl
Grant Sanderson
2023-01-19 10:52:53 -08:00 -
c873d073e2
Factor out rotation matrix
Grant Sanderson
2023-01-19 10:47:21 -08:00 -
1eae7c06ba
Add conditions for resize_with_interpolation
Grant Sanderson
2023-01-19 09:56:40 -08:00 -
dbeef42600
In VMobject.set_stroke, Don't use resize_with_interpolation for non-list args
Grant Sanderson
2023-01-19 09:56:26 -08:00 -
93f3c6535f
Have DecimalMobject save pre-generated characters
Grant Sanderson
2023-01-19 09:55:56 -08:00 -
763967281f
Don't use resize_with_interpolation by default
Grant Sanderson
2023-01-19 09:51:19 -08:00 -
1367e31439
Fix bug with polygon start angle = 0
Grant Sanderson
2023-01-19 09:50:41 -08:00 -
e6abff4299
Speed up bind_graph_to_func
Grant Sanderson
2023-01-19 09:50:24 -08:00