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0.1.10
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-
f8cfcfbc64
Fix EventListener typo
Grant Sanderson
2023-01-31 09:08:24 -08:00 -
76ee97adfa
Possible fix for a type error
#1978
Grant Sanderson
2023-01-31 08:48:57 -08:00 -
e7734ca84c
Fix TexturedSurface
Grant Sanderson
2023-01-30 20:57:21 -08:00 -
5ff44f5850
Divide by epsilon prior to normalizing
Grant Sanderson
2023-01-30 20:51:04 -08:00 -
a58327657c
Provide an epsilon of room to Sphere at poles
Grant Sanderson
2023-01-30 20:50:42 -08:00 -
55da5d5d03
Remove use of dv_points and du_points, pass unit normals to shader instead
Grant Sanderson
2023-01-30 20:49:32 -08:00 -
c469c6b009
Prevent NumberPlane from double drawing axes
Grant Sanderson
2023-01-30 20:38:23 -08:00 -
9017df847d
Add Camera.blit, and use it when there's a window, but the used fbo is not the window's
Grant Sanderson
2023-01-30 20:38:13 -08:00 -
33116f8af1
Remove stray import
Grant Sanderson
2023-01-30 20:37:27 -08:00 -
0de914fd01
No need for du_points, and dv_points in SurfaceMesh
Grant Sanderson
2023-01-30 20:37:15 -08:00 -
e950286fa4
Replace get_gl_Position -> emit_gl_Position
Grant Sanderson
2023-01-30 18:43:28 -08:00 -
5490b3be19
Merge pull request #1977 from 3b1b/video-work
Grant Sanderson
2023-01-30 16:27:53 -08:00 -
215c21babf
Small renaming
#1977
Grant Sanderson
2023-01-30 15:24:10 -08:00 -
7e00660e47
Whoops, re-instate pre_render
Grant Sanderson
2023-01-30 15:16:08 -08:00 -
daaaba0a67
Use frame_scale uniform instead of frame_shape
Grant Sanderson
2023-01-30 15:10:41 -08:00 -
9628adc957
Ensure scroll zooming works better in 3d
Grant Sanderson
2023-01-30 15:03:05 -08:00 -
af69cf9c7d
Track field of view instead of focal_dist_to_height
Grant Sanderson
2023-01-30 15:02:33 -08:00 -
71bd3edb09
Fix frame scaling
Grant Sanderson
2023-01-30 15:02:04 -08:00 -
277c471c90
Refactor so that view matrix incorporates frame scaling
Grant Sanderson
2023-01-30 14:15:39 -08:00 -
b85c3bd478
Remove stray import
Grant Sanderson
2023-01-30 11:57:09 -08:00 -
285953b44d
Add FRAME_SHAPE constant
Grant Sanderson
2023-01-30 11:57:01 -08:00 -
15d8ebb572
Add Mobject.set_shape
Grant Sanderson
2023-01-30 11:53:15 -08:00 -
abdcb64461
Fix panning for off-center frame
Grant Sanderson
2023-01-28 23:05:52 -08:00 -
e58aea9e2f
Change to a default where scrolling zooms, and dragging pans
Grant Sanderson
2023-01-28 22:59:54 -08:00 -
2705ba3afa
Fix CameraFrame.to_fixed_frame_point
Grant Sanderson
2023-01-28 22:58:05 -08:00 -
901d40ba11
Fix scroll zooming
Grant Sanderson
2023-01-28 22:53:56 -08:00 -
0d9bb71d3c
Increase scroll sensitivity
Grant Sanderson
2023-01-28 22:42:33 -08:00 -
0fe5922253
Clean up scrolling
Grant Sanderson
2023-01-28 22:40:57 -08:00 -
09900456f7
Clean up pixel_coords_to_space_coords to work better in 3d
Grant Sanderson
2023-01-28 22:30:46 -08:00 -
91f69be3e0
Add CameraFrame.to_fixed_frame_point
Grant Sanderson
2023-01-28 22:30:00 -08:00 -
da9610b9f9
Remove redundancy
Grant Sanderson
2023-01-28 17:54:00 -08:00 -
b3dec3fd51
Small fixes
Grant Sanderson
2023-01-28 17:53:49 -08:00 -
68255b1c9a
Remove references to no-longer-need path_string_config
Grant Sanderson
2023-01-28 17:53:40 -08:00 -
28c4921a1a
Specify ctx type
Grant Sanderson
2023-01-28 15:40:58 -08:00 -
0d36f17f9c
Remove unused line
Grant Sanderson
2023-01-28 15:40:10 -08:00 -
c08e111911
Default to applying depth test for non-fixed objects added to a 3d scene
Grant Sanderson
2023-01-28 15:02:00 -08:00 -
368f48f8dd
Make use of some glsl built-ins
Grant Sanderson
2023-01-28 15:01:32 -08:00 -
474a6c27e3
Counteract alpha scaling from fill frag
Grant Sanderson
2023-01-28 15:00:15 -08:00 -
31b937a7f1
Remove no-longer necessary PathString configuration
Grant Sanderson
2023-01-28 13:19:06 -08:00 -
c6db74c996
Re-order conditional blocks
Grant Sanderson
2023-01-28 13:06:23 -08:00 -
fbde9e8bba
Check for null orientation in getting euler angles
Grant Sanderson
2023-01-28 13:06:08 -08:00 -
8d72340501
Remove some references to triangulation
Grant Sanderson
2023-01-28 12:43:56 -08:00 -
144e512952
Use active camera config, not default
Grant Sanderson
2023-01-28 12:19:49 -08:00 -
dec5089777
Update SurfaceExample to use ThreeDScene
Grant Sanderson
2023-01-28 12:04:15 -08:00 -
5deef1c249
Allow for setting a default frame orientation
Grant Sanderson
2023-01-28 12:02:19 -08:00 -
a1449def95
Move SampleSpaceScene to videos repo
Grant Sanderson
2023-01-28 11:45:31 -08:00 -
2a3f927566
Set defaults so that VMobjects will have no antialias width when depth test is turned on
Grant Sanderson
2023-01-28 11:39:31 -08:00 -
c7ef4eefbc
Add getter/setter for anti_alias_width
Grant Sanderson
2023-01-28 11:35:26 -08:00 -
ab03a0cfba
Add Mobject.set_uniform
Grant Sanderson
2023-01-28 11:35:15 -08:00 -
05a80f53a7
Make sure depth test calls map to the whole family
Grant Sanderson
2023-01-28 10:37:34 -08:00 -
60a27f52f1
Add depth sampling for fill
Grant Sanderson
2023-01-28 10:36:41 -08:00 -
1a62314719
Add a "clear" option for Mobjects
Grant Sanderson
2023-01-28 10:10:51 -08:00 -
8a18967ea4
Initial implementation of render groups in Scene
Grant Sanderson
2023-01-28 10:11:10 -08:00 -
fc379dab18
Add a "clear" option for Mobjects
Grant Sanderson
2023-01-28 10:10:51 -08:00 -
f296dd8df5
Merge pull request #1974 from 3b1b/video-work
Grant Sanderson
2023-01-27 19:28:40 -08:00 -
047128a663
Make sure shader_wrapper inherits depth test
#1974
Grant Sanderson
2023-01-27 19:27:42 -08:00 -
38abef8871
Fix ShaderWrapper.init_textures
Grant Sanderson
2023-01-27 19:27:23 -08:00 -
8ecfc2b2cf
add shaders to universal imports
Grant Sanderson
2023-01-27 17:08:22 -08:00 -
ce5d0b61f9
Add back accidentally deleted reverse_points code
Grant Sanderson
2023-01-27 16:57:22 -08:00 -
71ef39ea5b
Remove "poor man's anti-aliasing" for Fill and instead render a small border width for fill
Grant Sanderson
2023-01-27 16:15:20 -08:00 -
3a01eb31bd
Remove group_type arg
Grant Sanderson
2023-01-27 16:02:47 -08:00 -
d5b1a1725d
Allow Mobject.remove to remove any family member, not just immediate submobjects
Grant Sanderson
2023-01-27 15:15:16 -08:00 -
1f6363821b
Have VMobject inherit children uniforms when rendering
Grant Sanderson
2023-01-27 14:48:57 -08:00 -
35c19fe8a7
Edit is_fixed_in_frame
Grant Sanderson
2023-01-27 14:48:31 -08:00 -
e57ca4e1ee
Track orientation for non-winding fill
Grant Sanderson
2023-01-27 12:43:21 -08:00 -
86fb69c5bb
Track unit normal for fill
Grant Sanderson
2023-01-27 12:35:43 -08:00 -
1c432dd6dc
Small refactor to stroke geom shader
Grant Sanderson
2023-01-27 10:48:06 -08:00 -
3a0916fe3a
Reorganize fbo initialization
Grant Sanderson
2023-01-27 10:12:53 -08:00 -
40ae481979
Marginally better vbo/ibo tracking
Grant Sanderson
2023-01-27 10:01:37 -08:00 -
97e4c25453
Add comment
Grant Sanderson
2023-01-27 08:29:41 -08:00 -
1707958e0f
Clean up fill shader a bit
Grant Sanderson
2023-01-27 08:26:54 -08:00 -
746b52cda5
Okay, actually fix Arrow
Grant Sanderson
2023-01-26 23:51:05 -08:00 -
86fb1d82f5
Typo fix
Grant Sanderson
2023-01-26 23:44:33 -08:00 -
de7545e5fa
Tiny tweak to array_is_constant
Grant Sanderson
2023-01-26 23:43:34 -08:00 -
b21e470e69
In append_vectorized_mobject, append data as well as points
Grant Sanderson
2023-01-26 23:43:21 -08:00 -
79039bde61
Fix Arrow
Grant Sanderson
2023-01-26 23:42:03 -08:00 -
2863672740
Small clean up
Grant Sanderson
2023-01-26 23:05:09 -08:00 -
422c9cebd2
Only trigger triangulation for non-winding fill
Grant Sanderson
2023-01-26 23:05:01 -08:00 -
6388647860
Change to using glBlendFuncSeparate
Grant Sanderson
2023-01-26 22:51:14 -08:00 -
eab8edd51d
Remove needless list(...)
Grant Sanderson
2023-01-26 22:41:36 -08:00 -
8f6c14ad5f
Increase threshold for discarding fill fragments
Grant Sanderson
2023-01-26 22:41:23 -08:00 -
7a59cc2f03
Use gl.MAX to blend alphas in fill
Grant Sanderson
2023-01-26 22:40:29 -08:00 -
0f89349bb8
Small clean up
Grant Sanderson
2023-01-26 21:00:20 -08:00 -
ab57b0acf0
Ensure positive orientation on all SVG, not just PathStrings
Grant Sanderson
2023-01-26 21:00:07 -08:00 -
1bd6a77151
Don't use @stash_mobject_pointers on copy, be more explicit
Grant Sanderson
2023-01-26 20:59:36 -08:00 -
bf2a609246
Have animation group collect parts as a VGroup if it can
Grant Sanderson
2023-01-26 20:39:05 -08:00 -
e9333a908c
Move camera.clear call into 'capture'
Grant Sanderson
2023-01-26 20:38:38 -08:00 -
5803a00598
Use smaller fill_texture, adjusting winding-fill blending hack as is necessary
Grant Sanderson
2023-01-26 20:14:22 -08:00 -
9ee9e1946a
Use non-window fbo in scene.get_image
Grant Sanderson
2023-01-26 20:02:50 -08:00 -
3a175c1a4c
Note that sorting surface indices affects data
Grant Sanderson
2023-01-26 20:02:28 -08:00 -
258bc2256a
Provide a check that shader uniforms really need updating before setting value
Grant Sanderson
2023-01-26 20:01:59 -08:00 -
adfef48418
Merge pull request #1973 from 3b1b/video-work
Grant Sanderson
2023-01-26 16:54:44 -08:00 -
acdc2654d3
Account for 'target_mobject is None' case
#1973
Grant Sanderson
2023-01-26 16:52:25 -08:00 -
9696827213
Allow for adding null subpath
Grant Sanderson
2023-01-26 16:50:22 -08:00 -
6d4782506a
Account for null fill cases in invinisble_copy
Grant Sanderson
2023-01-26 16:49:36 -08:00 -
28c875c2c3
Finish Transforms with a call to Mobject.become
Grant Sanderson
2023-01-26 16:49:13 -08:00 -
164c9ba754
Use copy in set_data
Grant Sanderson
2023-01-26 16:46:05 -08:00 -
8ef71bb930
Don't use 'become' for interpolate at alpha = 0 or 1
Grant Sanderson
2023-01-26 16:43:40 -08:00 -
a8da171adb
Make sure a group inherits the fixed_in_frame status of its parts
Grant Sanderson
2023-01-26 15:58:56 -08:00 -
65afed1bd1
Move shading from fill geom to fill frag shader
Grant Sanderson
2023-01-26 15:50:27 -08:00