Re-order conditional blocks

This commit is contained in:
Grant Sanderson
2023-01-28 13:06:23 -08:00
parent fbde9e8bba
commit c6db74c996

View File

@ -1310,23 +1310,6 @@ class VMobject(Mobject):
submob.get_joint_products()
has_fill = submob.has_fill()
has_stroke = submob.has_stroke()
if has_fill:
data = submob.data[fill_names]
data["base_point"][:] = data["point"][0]
fill_datas.append(data)
if self._use_winding_fill:
# Add dummy
fill_datas.append(data[-1:])
else:
fill_indices.append(submob.get_triangulation())
# Add fill border
if not has_stroke:
names = list(stroke_names)
names[names.index('stroke_rgba')] = 'fill_rgba'
names[names.index('stroke_width')] = 'fill_border_width'
border_stroke_data = submob.data[names]
fill_border_datas.append(border_stroke_data)
fill_border_datas.append(border_stroke_data[-1:])
if has_stroke:
lst = back_stroke_datas if submob.stroke_behind else stroke_datas
lst.append(submob.data[stroke_names])
@ -1334,6 +1317,24 @@ class VMobject(Mobject):
# with a dummy vertex added at the end. This is to ensure
# it can be safely stacked onto other stroke data arrays.
lst.append(submob.data[stroke_names][-1:])
if has_fill:
data = submob.data[fill_names]
data["base_point"][:] = data["point"][0]
fill_datas.append(data)
if self._use_winding_fill:
# Add dummy, as above
fill_datas.append(data[-1:])
else:
fill_indices.append(submob.get_triangulation())
if not has_stroke and has_fill:
# Add fill border
names = list(stroke_names)
names[names.index('stroke_rgba')] = 'fill_rgba'
names[names.index('stroke_width')] = 'fill_border_width'
border_stroke_data = submob.data[names]
fill_border_datas.append(border_stroke_data)
fill_border_datas.append(border_stroke_data[-1:])
shader_wrappers = [
self.back_stroke_shader_wrapper.read_in(