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3e64111952
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Change default on VMobject to no depth test
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2023-06-10 09:22:55 -07:00 |
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6f8ea7433d
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Small formatting tweaks
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2023-06-10 09:22:34 -07:00 |
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bae3b98c0b
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Fixes to Surface
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2023-06-10 09:22:15 -07:00 |
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b216b8f7e3
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Reset default in set_style to stroke_background = False
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2023-02-24 08:23:24 -05:00 |
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c372ef4aaa
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Faster VMobject.get_arc_length
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2023-02-16 15:02:30 -08:00 |
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b39fbb62f4
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Ensure joint_products are refreshed for _AnimationBuilder
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2023-02-09 15:16:10 -08:00 |
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f2c07afe74
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add 'return self'
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2023-02-08 19:39:49 -08:00 |
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1844f7fd64
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Fix for https://github.com/3b1b/manim/issues/1991
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2023-02-08 10:39:07 -08:00 |
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772ea792d0
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Add check for null VMobject in shader init
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2023-02-02 21:12:42 -08:00 |
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c4777015fc
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FIx Mobject.replace_shader_code
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2023-02-02 20:47:55 -08:00 |
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3d0fe27c55
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Simplify VMobject.set_rgba_array
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2023-02-02 18:23:41 -08:00 |
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4629e08769
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Ensure joint_products are computed at both the start and end of an animation
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2023-02-02 18:17:12 -08:00 |
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7f940fbee4
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Change how ShaderWrapper uniforms are handled
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2023-02-02 17:45:52 -08:00 |
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1dcc678b2f
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Make sure animating a VGroup uniforms will have an effect
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2023-02-02 16:18:09 -08:00 |
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bd89056c8e
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Only recalculate outer_vert_indices when points are resized
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2023-02-02 14:29:37 -08:00 |
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b9d6dcd67d
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Save _has_fill and _has_stroke to prevent unnecessary recalculation
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2023-02-02 14:26:08 -08:00 |
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4ec2e8b0c5
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Merge branch 'master' of github.com:3b1b/manim into video-work
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2023-02-02 11:22:58 -08:00 |
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ab6a7df4af
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Use typing_extensions to import Self for python versions <3.11
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2023-02-02 10:54:47 -08:00 |
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9c03a40d68
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Account for unnecessary calls to use_winding_fill
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2023-02-02 10:39:30 -08:00 |
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f4a6f99b54
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Check _use_winding_fill on the submobject level
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2023-02-01 20:11:50 -08:00 |
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c062592684
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Draw border width behind fill
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2023-02-01 11:36:54 -08:00 |
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280090a7c9
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Small reorganization to VMobject.get_shader_wrapper_list, and default to fill border being drawn up front
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2023-02-01 11:24:46 -08:00 |
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c8d1ee5c88
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No longer any need for specialized invisible_copy
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2023-01-31 20:16:05 -08:00 |
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f858a439dd
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Make alignment between VMobjects conducive to smoother interpolation
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2023-01-31 20:15:48 -08:00 |
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4c327cd5d2
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Merge branch 'add-self-type' into video-work
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2023-01-31 14:26:31 -08:00 |
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af585ca3a1
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Add Self type to dot_cloud.py and point_cloud_mobject.py
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2023-01-31 13:49:48 -08:00 |
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3779577d9f
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Add Self type to surface.py
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2023-01-31 13:47:25 -08:00 |
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b58224f6c8
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Add Self type to vectorized_mobject.py
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2023-01-31 13:43:54 -08:00 |
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60aae748a7
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Make sure animations will trigger a refresh for joint products
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2023-01-31 12:49:02 -08:00 |
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2d0bdfbdb6
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Merge branch 'glitch-fix' into video-work
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2023-01-31 11:59:54 -08:00 |
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9e5fca6750
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Merge branch 'type-error-fix' into video-work
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2023-01-31 11:58:09 -08:00 |
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2cbad30f45
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Change VMobject rendering mode to TRIANGLES
And set indices appropriately when reading in to the ShaderWrapper
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2023-01-31 11:45:53 -08:00 |
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76ee97adfa
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Possible fix for a type error
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2023-01-31 08:48:57 -08:00 |
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e7734ca84c
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Fix TexturedSurface
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2023-01-30 20:57:21 -08:00 |
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5ff44f5850
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Divide by epsilon prior to normalizing
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2023-01-30 20:51:04 -08:00 |
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55da5d5d03
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Remove use of dv_points and du_points, pass unit normals to shader instead
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2023-01-30 20:49:32 -08:00 |
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b3dec3fd51
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Small fixes
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2023-01-28 17:53:49 -08:00 |
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c6db74c996
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Re-order conditional blocks
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2023-01-28 13:06:23 -08:00 |
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8d72340501
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Remove some references to triangulation
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2023-01-28 12:43:56 -08:00 |
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2a3f927566
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Set defaults so that VMobjects will have no antialias width when depth test is turned on
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2023-01-28 11:39:31 -08:00 |
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c7ef4eefbc
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Add getter/setter for anti_alias_width
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2023-01-28 11:35:26 -08:00 |
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ce5d0b61f9
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Add back accidentally deleted reverse_points code
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2023-01-27 16:58:22 -08:00 |
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71ef39ea5b
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Remove "poor man's anti-aliasing" for Fill and instead render a small border width for fill
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2023-01-27 16:15:20 -08:00 |
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1f6363821b
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Have VMobject inherit children uniforms when rendering
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2023-01-27 14:48:57 -08:00 |
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e57ca4e1ee
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Track orientation for non-winding fill
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2023-01-27 12:43:21 -08:00 |
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86fb69c5bb
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Track unit normal for fill
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2023-01-27 12:35:43 -08:00 |
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b21e470e69
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In append_vectorized_mobject, append data as well as points
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2023-01-26 23:43:21 -08:00 |
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ab57b0acf0
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Ensure positive orientation on all SVG, not just PathStrings
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2023-01-26 21:00:07 -08:00 |
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3a175c1a4c
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Note that sorting surface indices affects data
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2023-01-26 20:02:28 -08:00 |
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258bc2256a
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Provide a check that shader uniforms really need updating before setting value
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2023-01-26 20:01:59 -08:00 |
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