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Add check for null VMobject in shader init
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@ -1293,7 +1293,8 @@ class VMobject(Mobject):
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self.stroke_shader_wrapper,
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]
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for sw in self.shader_wrappers:
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rep = self.family_members_with_points()[0]
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family = self.family_members_with_points()
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rep = family[0] if family else self
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for old, new in rep.shader_code_replacements.items():
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sw.replace_code(old, new)
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