fa1080d59a
Be sure reverse_points changes data in place
2023-06-10 09:21:32 -07:00
ce7422f8af
Add ThreeDAxes.get_graph and .get_parametric_surface
2023-06-10 09:21:02 -07:00
16f5890fd3
Add CoordianteSystem.get_area_under_graph
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This is not perfect, since one could optionally add a different color for negative area.
2023-06-10 09:20:28 -07:00
5d9a7f49e6
Add taper_width argument to FlashAround
2023-06-10 09:19:48 -07:00
f33b8d1d2f
Add stretch_factor in FlashUnder Underline
2023-06-10 09:19:32 -07:00
de8e9e5ec1
Fix error with setting bubble direction
2023-03-14 10:35:04 -07:00
6b24860bbf
Tweak default configuration for Underline
2023-03-14 10:34:44 -07:00
0d415036a9
Ensure exact integers are displays for large values in Integer
2023-03-14 10:34:33 -07:00
80fb1a98a9
Add \text to TEX_TO_SYMBOL_COUNT
2023-03-10 11:05:50 -08:00
d1e2a7a157
Make sure \text{...} is counted correctly in num_tex_symbols
2023-03-10 11:05:30 -08:00
b644bb51de
Update submobjects before parents
2023-03-10 11:05:07 -08:00
392019fc6e
Specify type in bind_to_graph
2023-03-10 11:04:49 -08:00
6d0b586597
Prevent index out of range error for ShowSubmobjectsOneByOne
2023-03-10 11:04:25 -08:00
b216b8f7e3
Reset default in set_style to stroke_background = False
2023-02-24 08:23:24 -05:00
1eb819363d
Fix issue with ticks going beyond number line
2023-02-24 08:23:01 -05:00
a79d4a862f
Keep track of dots in DieFace
2023-02-24 08:22:24 -05:00
3f2d15986a
Make TrueDot shading in 3d work
2023-02-16 16:47:59 -08:00
c372ef4aaa
Faster VMobject.get_arc_length
2023-02-16 15:02:30 -08:00
3a05352f73
Add poly_line_length function
2023-02-16 15:02:15 -08:00
dcb58c1f4f
Remove arg_creator arg from LaggedStartMap
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Anything that enables is better done just with LaggedStart
2023-02-15 20:55:26 -08:00
576a26493e
Use quick_point_from_proportion in MoveAlongPath
2023-02-15 20:54:59 -08:00
d8428585f8
Merge pull request #1994 from 3b1b/video-work
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Several bug fixes
2023-02-15 09:40:43 -08:00
557cb66c52
Fix transparent background videos
2023-02-15 09:38:35 -08:00
01c51dbc6d
animation.update_config -> animation.update_rate_info
2023-02-09 15:16:51 -08:00
ad409999dc
Small tweak
2023-02-09 15:16:33 -08:00
b39fbb62f4
Ensure joint_products are refreshed for _AnimationBuilder
2023-02-09 15:16:10 -08:00
3e3e4de5e9
Add option for gamma correction to SceneFileWriter
2023-02-08 20:09:33 -08:00
ded06c1f88
Give SceneFileWriter an option for saturation, and set default to 1.7
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The colors in a scene can look a little different in a preview window vs. in the rendered file written by ffmpeg. This is mean to bring them closer together.
2023-02-08 19:41:07 -08:00
f2c07afe74
add 'return self'
2023-02-08 19:39:49 -08:00
169e7a302b
Give ThreeDAxes flat stroke by default
2023-02-08 19:39:37 -08:00
0ce972991b
Remove num_axis_pieces arg from ThreeDAxes
2023-02-08 19:39:22 -08:00
41f0239e9d
Merge pull request #1992 from 3b1b/bug-fix
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Fix for index -3 error
2023-02-08 10:40:40 -08:00
1844f7fd64
Fix for https://github.com/3b1b/manim/issues/1991
2023-02-08 10:39:07 -08:00
66b78d01a9
Merge pull request #1989 from 3b1b/video-work
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A few more fixes and tweaks.
2023-02-04 16:57:13 -08:00
d1b1df64a5
Ensure Window's scene always points back to window
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Issues can arise in the few milliseconds of startup otherwise.
2023-02-04 16:51:14 -08:00
4e90a77fcd
Change type hint on LaggedStart to accept any functions outputting animations
2023-02-04 16:50:12 -08:00
7d1330fa68
Check if mobject_uniforms is None
2023-02-04 16:49:32 -08:00
c918e84784
Change default progress bar format
2023-02-03 18:10:29 -08:00
e3b95276fa
Update TexTransformExample, and pull out TexIndexing
2023-02-03 17:48:51 -08:00
3bf9e40aba
Add more lenient tolerance to Mobject.has_same_shape_as
2023-02-03 17:35:20 -08:00
fab917ccee
Improve TransformMatchingString to match longest common substrings by default
2023-02-03 17:28:27 -08:00
b8fe7b0172
Note that restoring state affects the mobject list
2023-02-03 17:28:00 -08:00
a54d1eddfc
Set default pixel format to yuv420p
2023-02-03 12:48:56 -08:00
e1bb360e0b
Add CLI args for setting video codec and pixel forma
2023-02-03 12:46:01 -08:00
12dc124d72
Revert to simple progress_description_len default
2023-02-03 11:46:03 -08:00
bc107787cc
Clean up get_scenes_to_render
2023-02-03 11:45:47 -08:00
b25f022859
Make it an option (default to false) to prerun a scene to calculate its number of frames
2023-02-03 11:06:07 -08:00
7c561d3757
Edit set_program_uniform
2023-02-03 11:05:40 -08:00
ac3db9b636
Add set_program_uniform function
2023-02-02 21:13:18 -08:00
772ea792d0
Add check for null VMobject in shader init
2023-02-02 21:12:42 -08:00