44 Commits

Author SHA1 Message Date
e27e7f539f Merge pull request #20 from mirefek/master
3 little fixes + SVG matrix transform support
2017-04-14 23:32:46 -07:00
0e09120092 About halfway through eoc1 remake 2017-04-04 16:57:53 -07:00
ce93d88944 First few scens of eoc1 remake 2017-03-31 16:58:18 -07:00
7fca1dac6b Beginning L'Hopital's example of eoc7 2017-03-27 13:37:19 -07:00
6ab2d5f3b2 Some bug fixes associated with new copy method 2017-03-25 12:18:33 -07:00
41b4483fd1 Made Mobject.copy somewhat lighter-weight 2017-03-24 17:27:09 -07:00
0f458594c6 fix get_subpath_mobjects() when a submobject has no attribute 'is_subpath' 2017-03-17 19:56:17 +01:00
4c7e04f02f Renaming MED_BUFF constant 2017-01-25 16:40:59 -08:00
694297d4ad First scene of eoc/chapter3 2017-01-25 13:00:01 -08:00
209264e90c Beginning fractal dimension project 2017-01-16 11:43:59 -08:00
982ddb4c14 Beginning EoC Chapter 2 2016-12-26 07:10:38 -08:00
21f75ae195 Beginning zeta project 2016-12-01 15:15:54 -08:00
ac54067b73 Beginnings of CircleScene infrastructure for eoc chapter 1 2016-11-07 14:22:27 -08:00
f3ca337ee4 Beginning chapter 11 animations 2016-09-16 14:06:44 -07:00
2ec1db94d0 Preliminarily done with Chapter 10 animations 2016-09-14 13:53:23 -07:00
337991e8d1 Bug fixes after last scene update + some renaming 2016-09-07 13:38:05 -07:00
f0bd594428 Halfway through dot products 2016-08-19 15:54:16 -07:00
6fe057c0f9 First page of chapter 5 2016-08-02 12:26:15 -07:00
983f895f11 Preliminary end to chapter 3 animations 2016-07-26 12:32:51 -07:00
fe218ec593 EoLA Chapter 3 before Monday rewrite 2016-07-25 16:04:54 -07:00
17505d4d9e Up to formal definition of linearity in EoLA chapter 3 2016-07-22 18:45:34 -07:00
46e5dbfa14 Introduced update_submobject to Animation. I'd be surprised if this didn't break something. 2016-07-22 15:50:52 -07:00
627f16b057 Farther along EoLA chapter 3 2016-07-22 11:22:31 -07:00
93acd48fe9 Finished with preliminary chapter 2 animations 2016-07-21 11:00:45 -07:00
b4eac6d6a9 Refactored ShowCreation submobject management to Mobject class 2016-07-19 11:08:31 -07:00
889c31f590 Scene no longer cares about pointless mobjects 2016-07-18 14:03:25 -07:00
573cc73b49 Up to vector addition in chapter 1 2016-07-16 13:34:21 -07:00
4e3f7292af Through coordinates section in chapter 1 2016-07-15 18:16:06 -07:00
7905c111c3 Finished triangle of power project 2016-05-03 23:14:40 -07:00
e5dc0db8ef Additive/multiplicative rules 2016-04-30 15:08:53 -07:00
dbb31980da Initial few triangle scenes of TOP project 2016-04-27 17:35:04 -07:00
af1ea057ad Beginnings of TOP project 2016-04-23 23:36:05 -07:00
2c17488fb2 Write class is looking pretty nice. 2016-04-20 19:24:54 -07:00
cb3fff7da5 More vectorizations conversions 2016-04-19 00:20:19 -07:00
e4c73306db Characters are vectorized 2016-04-17 19:29:27 -07:00
f5e4c3b334 TexMobjects are looking pretty good 2016-04-17 12:59:53 -07:00
0d4e928b6e Vectorize all the things 2016-04-17 00:31:38 -07:00
bd3783586a Better alignment of sub_mbojects 2016-04-14 19:30:47 -07:00
a9f620e250 Better interpolation, bezier subpaths, and color bugfix 2016-04-13 20:30:26 -07:00
c685211484 Introduced notion of a subpath 2016-04-12 21:57:53 -07:00
9fb31e01d0 ShowPartial works for vectorized mobjects 2016-04-11 21:18:52 -07:00
25aa564cca Possibly better alignment algorithm 2016-04-10 19:19:13 -07:00
26c5aa8e67 Interpolation for vectorized mobjects implemented 2016-04-10 12:34:28 -07:00
330b8870ba Starting to vectorize 2016-04-09 20:03:57 -07:00