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e27e7f539f
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Merge pull request #20 from mirefek/master
3 little fixes + SVG matrix transform support
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2017-04-14 23:32:46 -07:00 |
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0e09120092
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About halfway through eoc1 remake
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2017-04-04 16:57:53 -07:00 |
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ce93d88944
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First few scens of eoc1 remake
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2017-03-31 16:58:18 -07:00 |
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7fca1dac6b
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Beginning L'Hopital's example of eoc7
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2017-03-27 13:37:19 -07:00 |
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6ab2d5f3b2
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Some bug fixes associated with new copy method
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2017-03-25 12:18:33 -07:00 |
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41b4483fd1
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Made Mobject.copy somewhat lighter-weight
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2017-03-24 17:27:09 -07:00 |
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0f458594c6
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fix get_subpath_mobjects() when a submobject has no attribute 'is_subpath'
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2017-03-17 19:56:17 +01:00 |
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4c7e04f02f
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Renaming MED_BUFF constant
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2017-01-25 16:40:59 -08:00 |
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694297d4ad
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First scene of eoc/chapter3
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2017-01-25 13:00:01 -08:00 |
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209264e90c
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Beginning fractal dimension project
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2017-01-16 11:43:59 -08:00 |
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982ddb4c14
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Beginning EoC Chapter 2
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2016-12-26 07:10:38 -08:00 |
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21f75ae195
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Beginning zeta project
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2016-12-01 15:15:54 -08:00 |
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ac54067b73
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Beginnings of CircleScene infrastructure for eoc chapter 1
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2016-11-07 14:22:27 -08:00 |
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f3ca337ee4
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Beginning chapter 11 animations
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2016-09-16 14:06:44 -07:00 |
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2ec1db94d0
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Preliminarily done with Chapter 10 animations
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2016-09-14 13:53:23 -07:00 |
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337991e8d1
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Bug fixes after last scene update + some renaming
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2016-09-07 13:38:05 -07:00 |
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f0bd594428
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Halfway through dot products
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2016-08-19 15:54:16 -07:00 |
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6fe057c0f9
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First page of chapter 5
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2016-08-02 12:26:15 -07:00 |
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983f895f11
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Preliminary end to chapter 3 animations
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2016-07-26 12:32:51 -07:00 |
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fe218ec593
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EoLA Chapter 3 before Monday rewrite
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2016-07-25 16:04:54 -07:00 |
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17505d4d9e
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Up to formal definition of linearity in EoLA chapter 3
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2016-07-22 18:45:34 -07:00 |
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46e5dbfa14
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Introduced update_submobject to Animation. I'd be surprised if this didn't break something.
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2016-07-22 15:50:52 -07:00 |
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627f16b057
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Farther along EoLA chapter 3
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2016-07-22 11:22:31 -07:00 |
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93acd48fe9
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Finished with preliminary chapter 2 animations
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2016-07-21 11:00:45 -07:00 |
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b4eac6d6a9
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Refactored ShowCreation submobject management to Mobject class
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2016-07-19 11:08:31 -07:00 |
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889c31f590
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Scene no longer cares about pointless mobjects
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2016-07-18 14:03:25 -07:00 |
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573cc73b49
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Up to vector addition in chapter 1
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2016-07-16 13:34:21 -07:00 |
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4e3f7292af
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Through coordinates section in chapter 1
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2016-07-15 18:16:06 -07:00 |
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7905c111c3
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Finished triangle of power project
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2016-05-03 23:14:40 -07:00 |
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e5dc0db8ef
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Additive/multiplicative rules
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2016-04-30 15:08:53 -07:00 |
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dbb31980da
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Initial few triangle scenes of TOP project
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2016-04-27 17:35:04 -07:00 |
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af1ea057ad
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Beginnings of TOP project
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2016-04-23 23:36:05 -07:00 |
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2c17488fb2
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Write class is looking pretty nice.
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2016-04-20 19:24:54 -07:00 |
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cb3fff7da5
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More vectorizations conversions
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2016-04-19 00:20:19 -07:00 |
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e4c73306db
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Characters are vectorized
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2016-04-17 19:29:27 -07:00 |
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f5e4c3b334
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TexMobjects are looking pretty good
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2016-04-17 12:59:53 -07:00 |
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0d4e928b6e
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Vectorize all the things
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2016-04-17 00:31:38 -07:00 |
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bd3783586a
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Better alignment of sub_mbojects
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2016-04-14 19:30:47 -07:00 |
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a9f620e250
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Better interpolation, bezier subpaths, and color bugfix
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2016-04-13 20:30:26 -07:00 |
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c685211484
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Introduced notion of a subpath
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2016-04-12 21:57:53 -07:00 |
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9fb31e01d0
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ShowPartial works for vectorized mobjects
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2016-04-11 21:18:52 -07:00 |
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25aa564cca
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Possibly better alignment algorithm
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2016-04-10 19:19:13 -07:00 |
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26c5aa8e67
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Interpolation for vectorized mobjects implemented
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2016-04-10 12:34:28 -07:00 |
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330b8870ba
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Starting to vectorize
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2016-04-09 20:03:57 -07:00 |
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