5370 Commits

Author SHA1 Message Date
e55434925e Fix get_style for null point case 2023-01-15 16:50:00 -08:00
d868f685dc Account for case of setting stroke width with null array 2023-01-15 16:49:48 -08:00
e37b667c8b Modify Mobject.interpolate 2023-01-15 16:49:24 -08:00
2dafcb3e63 Remove check_data_alignment 2023-01-15 16:48:13 -08:00
801f449ca0 Fix lock_matching_data 2023-01-15 16:46:27 -08:00
f4c50f61b8 Change rgbas -> rgba 2023-01-15 16:46:03 -08:00
2815f60616 First pass at changing data to structure numpy array
This doesn't yet tackle Surface
2023-01-15 16:05:18 -08:00
286b8fb6c3 Set the stage for data to be treated as a structure numpy array 2023-01-15 12:34:59 -08:00
f2e91ef66f Use uniform for ValueTracker value instead of data 2023-01-15 12:34:28 -08:00
da15eb4ad2 Remove a few direct references to data["points"] 2023-01-15 10:00:05 -08:00
ea943de557 Store font size in uniforms not data 2023-01-15 09:50:52 -08:00
8e1b23ee98 Merge pull request #1955 from IcedMonk/yearUpdate
update the year
2023-01-15 09:39:56 -08:00
de38b56d0d Merge pull request #1959 from 3b1b/video-work
Simplify quadratic bezier shaders
2023-01-15 09:39:16 -08:00
51a5086093 Don't default to smoothing for implicit curves 2023-01-15 09:26:56 -08:00
bf726667a8 Don't make TexAndNumbersExample an InteractiveScene by default 2023-01-15 09:26:17 -08:00
4582f5d331 Clean up sort_faces_back_to_front 2023-01-14 16:03:27 -08:00
5b8fb1828f Use ibo for single use render groups 2023-01-14 16:03:16 -08:00
702bb2776c Remove (no-longer needed) filename_to_code_map 2023-01-14 09:41:32 -08:00
c9ba32b568 No need to call tobytes 2023-01-14 08:31:53 -08:00
19a7721661 Fix unit normal issue with bezier fill 2023-01-14 08:00:21 -08:00
c8238f6b39 Consolidate lighting uniforms 2023-01-14 07:57:47 -08:00
d19b244ee1 Move uniform pixel_shape declaration outside of get_gl_Position 2023-01-13 22:11:13 -08:00
a004c88e02 Consolidate functions associated with computing gl_Position 2023-01-13 22:07:28 -08:00
fa81d9f6ea Move comment 2023-01-13 21:43:01 -08:00
3555936c4d Check for valid inputs to arccos 2023-01-13 21:42:54 -08:00
dae51abc17 Allow for a clip plane with Surface 2023-01-13 21:42:34 -08:00
1c1325ff8d More coloring work of Surface to vert shader 2023-01-13 21:04:36 -08:00
28d5baeeff Small stylistic tweaks 2023-01-13 21:04:15 -08:00
51efe0d18e Merge branch 'master' of github.com:3b1b/manim into video-work 2023-01-13 20:42:03 -08:00
12c3af9647 Update to get_subpath_end_indices_from_points 2023-01-13 20:35:54 -08:00
42909a94ac No need for np.repeat in normalize_along_axis 2023-01-13 20:34:18 -08:00
071e7f1a74 Small tweak for get_joint_angles 2023-01-13 20:33:36 -08:00
2aa2eedbbd Calculate unit normal more directly 2023-01-13 17:42:59 -08:00
e534206eb6 Small style change to get_xy_to_uv 2023-01-13 17:37:08 -08:00
394d87effb Small style tweaks to quadratic_bezier_fill/geom 2023-01-13 17:26:59 -08:00
e832bb775f Fix small bug with null triangles 2023-01-13 16:53:22 -08:00
31cc2671e5 Have line_intersects_path not assume closed path 2023-01-13 16:35:18 -08:00
937b894826 Clean up find_intersection 2023-01-13 16:35:01 -08:00
599f74c749 Refresh bounding boxes after selection 2023-01-13 14:59:53 -08:00
91f976f7e9 Don't include bounding box in Mobject.data
In principle, Mobject.data should just carry information that will pass to shaders
2023-01-13 14:58:52 -08:00
cbfe82579f Make sure VMobject.reverse_points works with new path convention 2023-01-13 14:16:04 -08:00
ae99c8cd2e Go back to use_simple_quadratic_approx being set at the Text level 2023-01-13 14:08:29 -08:00
da2b13aee9 Fix triangulation issue for Annulus 2023-01-13 13:22:26 -08:00
a88b56bb04 Be sure get_triangulation is called before orientation data is read in 2023-01-13 13:22:06 -08:00
73a894c136 Set selection animating status after adding mobjects 2023-01-13 13:07:29 -08:00
c820cb4775 Don't propagate animating status to full extended family 2023-01-13 13:06:50 -08:00
69ac946e63 Simpler get_gl_Position 2023-01-13 12:41:09 -08:00
42d612f253 Clean up VMobject.get_joint_angles 2023-01-13 09:57:22 -08:00
440138aac5 Allow for tracking which data keys should always have the same size as points 2023-01-13 09:47:06 -08:00
108bb3da44 Have SVGs default to use_simple_quadratic_approx 2023-01-13 08:16:46 -08:00