215 Commits

Author SHA1 Message Date
d35a8f76ac Up to physics example in eola chapter 0 2016-07-12 15:16:20 -07:00
c910b00a32 Beginning eola project 2016-07-12 10:36:04 -07:00
dfedc6422e Evidently this requires out of date PIL... 2016-07-12 10:35:42 -07:00
74421070bb fixed triangle of power mistake 2016-07-12 10:35:02 -07:00
a4efcdbff2 Random cleanup 2016-07-12 10:34:35 -07:00
c03a0e6bbd Merge pull request #2 from scottopell/master
updates instructions using my patched version of aggdraw for pillow 3.x
2016-05-31 18:45:09 -07:00
bac0d97c3a updates instructions using my patched version of aggdraw for pillow 3.x 2016-05-26 11:13:36 -04:00
fd86816b66 Added a few example scenes 2016-05-25 20:39:13 -07:00
585429e8ee Merge pull request #1 from scottopell/master
How to use
2016-05-25 20:31:03 -07:00
e6f7ba027c Added example_scenes.py to make things slightly less unfriendly 2016-05-25 20:28:22 -07:00
7147233e81 Moving thing files around after TOP project 2016-05-25 20:23:06 -07:00
d7ed7b3196 adds dependencies in requirements.txt and moves output directory within the folder so its self contained 2016-05-25 22:18:06 -04:00
0e75c338af ignores pyc files 2016-05-25 22:17:31 -04:00
7905c111c3 Finished triangle of power project 2016-05-03 23:14:40 -07:00
e5dc0db8ef Additive/multiplicative rules 2016-04-30 15:08:53 -07:00
dbb31980da Initial few triangle scenes of TOP project 2016-04-27 17:35:04 -07:00
af1ea057ad Beginnings of TOP project 2016-04-23 23:36:05 -07:00
2c17488fb2 Write class is looking pretty nice. 2016-04-20 19:24:54 -07:00
cb3fff7da5 More vectorizations conversions 2016-04-19 00:20:19 -07:00
e4c73306db Characters are vectorized 2016-04-17 19:29:27 -07:00
f5e4c3b334 TexMobjects are looking pretty good 2016-04-17 12:59:53 -07:00
0d4e928b6e Vectorize all the things 2016-04-17 00:31:38 -07:00
bd3783586a Better alignment of sub_mbojects 2016-04-14 19:30:47 -07:00
a9f620e250 Better interpolation, bezier subpaths, and color bugfix 2016-04-13 20:30:26 -07:00
c685211484 Introduced notion of a subpath 2016-04-12 21:57:53 -07:00
9fb31e01d0 ShowPartial works for vectorized mobjects 2016-04-11 21:18:52 -07:00
25aa564cca Possibly better alignment algorithm 2016-04-10 19:19:13 -07:00
26c5aa8e67 Interpolation for vectorized mobjects implemented 2016-04-10 12:34:28 -07:00
330b8870ba Starting to vectorize 2016-04-09 20:03:57 -07:00
8414022b81 End of brachistochrone problem 2016-03-31 23:56:04 -07:00
3faf30dfd0 Many filler animations for Brachistochrone 2016-03-27 13:57:52 -07:00
04077971ee On to cycloid animations 2016-03-22 00:01:24 -07:00
efcaae4d2a Not sure why these still existed... 2016-03-22 00:00:37 -07:00
803301e4a1 Fixes to multilayered scnes 2016-03-21 19:30:36 -07:00
9a73fe0d4e Improved angle/slope methods on Line 2016-03-21 19:30:09 -07:00
c9f5cefef4 Got sick of inconsistant Tex sizes 2016-03-21 19:29:49 -07:00
2a711a37f8 MoveAlongPath animation 2016-03-21 19:29:12 -07:00
55fb146400 Finished first pass of multilayered glass scenes 2016-03-19 17:50:48 -07:00
9d94337d99 fixed tiny config error for Square 2016-03-19 17:19:02 -07:00
6bb3a2c181 Starting multilayered scenes 2016-03-17 23:54:42 -07:00
b7e53a0e8b Vector 2016-03-17 23:54:28 -07:00
c19b313808 freeze_background for scenes 2016-03-17 23:53:59 -07:00
0501fa4492 Up to spring solution in Brachistachrone 2016-03-15 20:03:23 -07:00
c2e51f5383 More brachistochrone work, #screwgoodcommitpractices 2016-03-08 23:13:41 -08:00
9591a7b854 Starting redo of Brachistochrone 2016-03-07 19:07:00 -08:00
3d46ebf06d ZoomedScene improvements 2016-02-29 20:52:25 -08:00
b6985b4321 Initial ZoomedScene 2016-02-27 18:50:33 -08:00
a06848a219 DEFAULT_CONFIG -> CONFIG 2016-02-27 16:32:53 -08:00
8376ac431e MovingCamera has started working 2016-02-27 16:29:11 -08:00
0667e13427 record shape in place of height and width separately 2016-02-27 13:33:46 -08:00