362 Commits

Author SHA1 Message Date
3f8c861973 Rename draw_stroke_behind_fill -> stroke_behind 2023-01-16 11:53:07 -08:00
bdcfbc39ec Cleanup VMobject shader wrapper methods
Deleting those which are no longer needed
2023-01-16 11:50:31 -08:00
5a95bfa70f Delete align_stroke_width_data_to_points 2023-01-15 21:28:19 -08:00
eba86be35b Use resize_preserving_order in aligning VMobjects 2023-01-15 21:23:56 -08:00
29f51a7c6a Check if joint_angles are in locked_data_keys before computing 2023-01-15 20:31:27 -08:00
ba9f61b50b Have ShaderWrapper read in data rather than other shader wrappers 2023-01-15 20:27:19 -08:00
f63331eb24 Use Mobject.data in place of shader_data, remove read_data_into_shader 2023-01-15 20:01:37 -08:00
6f9f83fb1b Unify shader_dtype and data_dtype 2023-01-15 19:09:29 -08:00
3f2fd5b142 Update calculation of path ends to not include adjacent pairs 2023-01-15 18:27:08 -08:00
90ac1fc0bf Rename 'points' -> 'point' 2023-01-15 18:23:41 -08:00
3ba5237f9b Account for edge case with end of loop near end 2023-01-15 18:10:38 -08:00
408890e0d9 Update TexturedSurface for using a data array 2023-01-15 18:02:16 -08:00
d267c00761 Update Surface to have a data array 2023-01-15 17:40:46 -08:00
ca5e119425 Use _data_defaults for DotCloud radius 2023-01-15 17:40:22 -08:00
e55434925e Fix get_style for null point case 2023-01-15 16:50:00 -08:00
d868f685dc Account for case of setting stroke width with null array 2023-01-15 16:49:48 -08:00
f4c50f61b8 Change rgbas -> rgba 2023-01-15 16:46:03 -08:00
2815f60616 First pass at changing data to structure numpy array
This doesn't yet tackle Surface
2023-01-15 16:05:18 -08:00
286b8fb6c3 Set the stage for data to be treated as a structure numpy array 2023-01-15 12:34:59 -08:00
da15eb4ad2 Remove a few direct references to data["points"] 2023-01-15 10:00:05 -08:00
4582f5d331 Clean up sort_faces_back_to_front 2023-01-14 16:03:27 -08:00
3555936c4d Check for valid inputs to arccos 2023-01-13 21:42:54 -08:00
dae51abc17 Allow for a clip plane with Surface 2023-01-13 21:42:34 -08:00
12c3af9647 Update to get_subpath_end_indices_from_points 2023-01-13 20:35:54 -08:00
071e7f1a74 Small tweak for get_joint_angles 2023-01-13 20:33:36 -08:00
e832bb775f Fix small bug with null triangles 2023-01-13 16:53:22 -08:00
91f976f7e9 Don't include bounding box in Mobject.data
In principle, Mobject.data should just carry information that will pass to shaders
2023-01-13 14:58:52 -08:00
cbfe82579f Make sure VMobject.reverse_points works with new path convention 2023-01-13 14:16:04 -08:00
a88b56bb04 Be sure get_triangulation is called before orientation data is read in 2023-01-13 13:22:06 -08:00
42d612f253 Clean up VMobject.get_joint_angles 2023-01-13 09:57:22 -08:00
c9a2971433 Remove stray constant 2023-01-12 23:58:49 -08:00
a12b5cca67 Add angle check in addition to use_simple_quadratic_approx 2023-01-12 23:58:43 -08:00
aa8fba5b02 Change subdivide_intersections default to one subdivision, remove second check 2023-01-12 23:58:19 -08:00
a44fc2e6d5 Add optional number of subdivision to subdivide_intersections 2023-01-12 23:45:03 -08:00
190b9e4603 Tiny tweak 2023-01-12 21:24:34 -08:00
9f1ab09749 Make usage of simpler quadratic approximations an option for VMobject 2023-01-12 21:06:35 -08:00
a2f3758a7a Add VMobject.subdivide_intersections 2023-01-12 21:05:19 -08:00
a47b95044d Add assertions to assure VMobject has a valid number of points 2023-01-12 19:31:08 -08:00
db8b0e7bce Change simple quadratic approximation threshold 2023-01-12 19:24:56 -08:00
644ea41443 Default to simpler quadratic approximation of cubic beziers 2023-01-12 18:29:19 -08:00
9464f83d18 Track indices for fill shader, but prevent ibo usage at the Camera level 2023-01-12 15:56:44 -08:00
a07701e295 Use triangle strip for stroke shader 2023-01-12 15:56:12 -08:00
9320dad45f Have get_subpath_end_indices_from_points ask for exact equality between h and a0 2023-01-12 11:54:25 -08:00
ab30f085b4 Simpler VMobject.get_num_curves 2023-01-12 10:40:18 -08:00
7d90a82317 Fix fill shader vert data 2023-01-12 10:13:42 -08:00
a8fb05a44a Don't use index buffer for fill
It turns out to be strangely slower
2023-01-12 00:23:22 -08:00
c0b3c246de Revert "Revert "Go back to fill shader tracing vertex index manually""
This reverts commit 387de61119ea13b63d68c8e56a776717b99f2a8c.
2023-01-12 00:16:05 -08:00
ae42f6244e Don't use an index buffer for stroke 2023-01-12 00:14:07 -08:00
f04d0ad350 Update add_cubic_bezier_curve 2023-01-11 20:27:37 -08:00
61437b2a7f Remove (no longer used) n_points_per_curve 2023-01-11 19:53:00 -08:00