1475 Commits

Author SHA1 Message Date
a58327657c Provide an epsilon of room to Sphere at poles 2023-01-30 20:50:42 -08:00
55da5d5d03 Remove use of dv_points and du_points, pass unit normals to shader instead 2023-01-30 20:49:32 -08:00
c469c6b009 Prevent NumberPlane from double drawing axes 2023-01-30 20:38:23 -08:00
0de914fd01 No need for du_points, and dv_points in SurfaceMesh 2023-01-30 20:37:15 -08:00
b85c3bd478 Remove stray import 2023-01-30 11:57:09 -08:00
15d8ebb572 Add Mobject.set_shape 2023-01-30 11:53:15 -08:00
b3dec3fd51 Small fixes 2023-01-28 17:53:49 -08:00
68255b1c9a Remove references to no-longer-need path_string_config 2023-01-28 17:53:40 -08:00
31b937a7f1 Remove no-longer necessary PathString configuration 2023-01-28 13:19:06 -08:00
c6db74c996 Re-order conditional blocks 2023-01-28 13:06:23 -08:00
8d72340501 Remove some references to triangulation 2023-01-28 12:43:56 -08:00
2a3f927566 Set defaults so that VMobjects will have no antialias width when depth test is turned on 2023-01-28 11:39:31 -08:00
c7ef4eefbc Add getter/setter for anti_alias_width 2023-01-28 11:35:26 -08:00
ab03a0cfba Add Mobject.set_uniform 2023-01-28 11:35:15 -08:00
05a80f53a7 Make sure depth test calls map to the whole family 2023-01-28 10:37:34 -08:00
1a62314719 Add a "clear" option for Mobjects
This not only sets the submobject list to 0, but removes self from the parent lists
2023-01-28 10:11:22 -08:00
047128a663 Make sure shader_wrapper inherits depth test 2023-01-27 19:27:42 -08:00
ce5d0b61f9 Add back accidentally deleted reverse_points code 2023-01-27 16:58:22 -08:00
71ef39ea5b Remove "poor man's anti-aliasing" for Fill and instead render a small border width for fill 2023-01-27 16:15:20 -08:00
d5b1a1725d Allow Mobject.remove to remove any family member, not just immediate submobjects 2023-01-27 15:15:16 -08:00
1f6363821b Have VMobject inherit children uniforms when rendering 2023-01-27 14:48:57 -08:00
35c19fe8a7 Edit is_fixed_in_frame 2023-01-27 14:48:31 -08:00
e57ca4e1ee Track orientation for non-winding fill 2023-01-27 12:43:21 -08:00
86fb69c5bb Track unit normal for fill 2023-01-27 12:35:43 -08:00
746b52cda5 Okay, actually fix Arrow 2023-01-26 23:51:05 -08:00
86fb1d82f5 Typo fix 2023-01-26 23:44:33 -08:00
b21e470e69 In append_vectorized_mobject, append data as well as points 2023-01-26 23:43:21 -08:00
79039bde61 Fix Arrow 2023-01-26 23:42:03 -08:00
2863672740 Small clean up 2023-01-26 23:05:09 -08:00
eab8edd51d Remove needless list(...) 2023-01-26 22:41:36 -08:00
ab57b0acf0 Ensure positive orientation on all SVG, not just PathStrings 2023-01-26 21:00:07 -08:00
1bd6a77151 Don't use @stash_mobject_pointers on copy, be more explicit 2023-01-26 20:59:36 -08:00
3a175c1a4c Note that sorting surface indices affects data 2023-01-26 20:02:28 -08:00
258bc2256a Provide a check that shader uniforms really need updating before setting value 2023-01-26 20:01:59 -08:00
9696827213 Allow for adding null subpath 2023-01-26 16:50:22 -08:00
6d4782506a Account for null fill cases in invinisble_copy 2023-01-26 16:49:36 -08:00
28c875c2c3 Finish Transforms with a call to Mobject.become 2023-01-26 16:49:13 -08:00
164c9ba754 Use copy in set_data 2023-01-26 16:46:05 -08:00
8ef71bb930 Don't use 'become' for interpolate at alpha = 0 or 1 2023-01-26 16:43:40 -08:00
a8da171adb Make sure a group inherits the fixed_in_frame status of its parts 2023-01-26 15:58:56 -08:00
a33b24310e Fix non-winding-fill orientation 2023-01-26 12:15:30 -08:00
c6c23a1fe7 Unnecessary refresh_bounding_box 2023-01-26 12:06:13 -08:00
f5cb2bfa52 Check for mismatched keys in uniform interpolation 2023-01-26 12:06:05 -08:00
05dd399270 Ensure svgs have positive orientation by default 2023-01-26 12:04:58 -08:00
72590a8fef Note that using winding fill changes data 2023-01-26 12:04:34 -08:00
cb36fda6d7 In interpolate, only update data status if some keys are unlocked 2023-01-25 19:24:19 -08:00
88590e5a05 Remove serializing deepcopy 2023-01-25 19:23:55 -08:00
018b07212f Change how joint_products are updated in pointwise_become_partial 2023-01-25 16:50:52 -08:00
d2af6a5f4b Keep track of when Mobject data has changed, and used that to determine when ShaderWrapper generates new buffers 2023-01-25 16:43:47 -08:00
424707d035 Move rendering more fully away from Camera to Mobject and ShaderWrapper 2023-01-25 14:13:56 -08:00