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a58327657c
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Provide an epsilon of room to Sphere at poles
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2023-01-30 20:50:42 -08:00 |
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55da5d5d03
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Remove use of dv_points and du_points, pass unit normals to shader instead
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2023-01-30 20:49:32 -08:00 |
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c469c6b009
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Prevent NumberPlane from double drawing axes
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2023-01-30 20:38:23 -08:00 |
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9017df847d
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Add Camera.blit, and use it when there's a window, but the used fbo is not the window's
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2023-01-30 20:38:13 -08:00 |
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33116f8af1
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Remove stray import
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2023-01-30 20:37:27 -08:00 |
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0de914fd01
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No need for du_points, and dv_points in SurfaceMesh
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2023-01-30 20:37:15 -08:00 |
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e950286fa4
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Replace get_gl_Position -> emit_gl_Position
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2023-01-30 18:43:28 -08:00 |
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215c21babf
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Small renaming
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2023-01-30 15:24:10 -08:00 |
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7e00660e47
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Whoops, re-instate pre_render
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2023-01-30 15:16:08 -08:00 |
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daaaba0a67
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Use frame_scale uniform instead of frame_shape
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2023-01-30 15:10:41 -08:00 |
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9628adc957
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Ensure scroll zooming works better in 3d
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2023-01-30 15:03:05 -08:00 |
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af69cf9c7d
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Track field of view instead of focal_dist_to_height
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2023-01-30 15:02:33 -08:00 |
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71bd3edb09
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Fix frame scaling
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2023-01-30 15:02:04 -08:00 |
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277c471c90
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Refactor so that view matrix incorporates frame scaling
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2023-01-30 14:15:39 -08:00 |
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b85c3bd478
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Remove stray import
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2023-01-30 11:57:09 -08:00 |
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285953b44d
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Add FRAME_SHAPE constant
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2023-01-30 11:57:01 -08:00 |
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15d8ebb572
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Add Mobject.set_shape
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2023-01-30 11:53:15 -08:00 |
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abdcb64461
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Fix panning for off-center frame
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2023-01-28 23:05:52 -08:00 |
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e58aea9e2f
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Change to a default where scrolling zooms, and dragging pans
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2023-01-28 22:59:54 -08:00 |
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2705ba3afa
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Fix CameraFrame.to_fixed_frame_point
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2023-01-28 22:58:05 -08:00 |
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901d40ba11
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Fix scroll zooming
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2023-01-28 22:53:56 -08:00 |
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0d9bb71d3c
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Increase scroll sensitivity
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2023-01-28 22:42:33 -08:00 |
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0fe5922253
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Clean up scrolling
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2023-01-28 22:40:57 -08:00 |
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09900456f7
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Clean up pixel_coords_to_space_coords to work better in 3d
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2023-01-28 22:30:46 -08:00 |
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91f69be3e0
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Add CameraFrame.to_fixed_frame_point
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2023-01-28 22:30:00 -08:00 |
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da9610b9f9
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Remove redundancy
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2023-01-28 17:54:00 -08:00 |
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b3dec3fd51
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Small fixes
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2023-01-28 17:53:49 -08:00 |
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68255b1c9a
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Remove references to no-longer-need path_string_config
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2023-01-28 17:53:40 -08:00 |
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28c4921a1a
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Specify ctx type
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2023-01-28 15:40:58 -08:00 |
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0d36f17f9c
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Remove unused line
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2023-01-28 15:40:10 -08:00 |
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c08e111911
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Default to applying depth test for non-fixed objects added to a 3d scene
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2023-01-28 15:02:00 -08:00 |
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368f48f8dd
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Make use of some glsl built-ins
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2023-01-28 15:01:32 -08:00 |
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474a6c27e3
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Counteract alpha scaling from fill frag
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2023-01-28 15:00:15 -08:00 |
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31b937a7f1
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Remove no-longer necessary PathString configuration
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2023-01-28 13:19:06 -08:00 |
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c6db74c996
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Re-order conditional blocks
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2023-01-28 13:06:23 -08:00 |
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fbde9e8bba
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Check for null orientation in getting euler angles
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2023-01-28 13:06:08 -08:00 |
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8d72340501
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Remove some references to triangulation
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2023-01-28 12:43:56 -08:00 |
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144e512952
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Use active camera config, not default
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2023-01-28 12:19:49 -08:00 |
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dec5089777
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Update SurfaceExample to use ThreeDScene
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2023-01-28 12:04:15 -08:00 |
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5deef1c249
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Allow for setting a default frame orientation
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2023-01-28 12:02:19 -08:00 |
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a1449def95
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Move SampleSpaceScene to videos repo
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2023-01-28 11:45:31 -08:00 |
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2a3f927566
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Set defaults so that VMobjects will have no antialias width when depth test is turned on
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2023-01-28 11:39:31 -08:00 |
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c7ef4eefbc
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Add getter/setter for anti_alias_width
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2023-01-28 11:35:26 -08:00 |
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ab03a0cfba
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Add Mobject.set_uniform
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2023-01-28 11:35:15 -08:00 |
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05a80f53a7
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Make sure depth test calls map to the whole family
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2023-01-28 10:37:34 -08:00 |
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60a27f52f1
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Add depth sampling for fill
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2023-01-28 10:36:41 -08:00 |
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1a62314719
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Add a "clear" option for Mobjects
This not only sets the submobject list to 0, but removes self from the parent lists
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2023-01-28 10:11:22 -08:00 |
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f296dd8df5
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Merge pull request #1974 from 3b1b/video-work
Miscellaneous bug fixes
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2023-01-27 19:28:40 -08:00 |
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047128a663
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Make sure shader_wrapper inherits depth test
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2023-01-27 19:27:42 -08:00 |
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38abef8871
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Fix ShaderWrapper.init_textures
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2023-01-27 19:27:23 -08:00 |
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