681 Commits

Author SHA1 Message Date
a2e8d0aab9 Change default Write run_time 2017-10-31 07:41:20 -07:00
065de1af0c Finished SimplestNetworkExample in nn/part3 2017-10-30 15:28:48 -07:00
ac079f182a Up through chain rule in SimplestNetworkExample of nn/part3 2017-10-27 15:12:29 -07:00
76ea80230d Arrow bug fix 2017-10-27 15:12:11 -07:00
6625e4ee16 Up to derivatives in SimplestNetworkExample of nn/part3 2017-10-27 13:00:28 -07:00
34b4ea089c Up to derivatives in self.revert_to_original_skipping_status() 2017-10-27 12:59:54 -07:00
589fd5e028 Small fix so curved arrows look better 2017-10-27 12:59:38 -07:00
e5490913a8 Further SimplestNetworkExample practice 2017-10-26 23:26:12 -07:00
a92e03a9b8 First few methods of SimplestNetworkExample 2017-10-26 21:31:11 -07:00
b9aec1e907 Removed condition from Mobject.highlight 2017-10-26 21:30:59 -07:00
0d8a713950 ChangingDecimal should default to its mobjects number of decimal points 2017-10-26 21:30:24 -07:00
f95e9c2a17 Just setting up the long SimplestNetworkExample 2017-10-26 16:30:54 -07:00
4442acd3c9 OrganizeDataIntoMiniBatches in nn/part3 2017-10-26 12:29:52 -07:00
4ea7a29628 Finished WalkThroughTwoExample in nn/part3 2017-10-25 14:21:12 -07:00
fae819695a There's some (as of yet unresolved) bug associated with fill colors when they become negative during an animation 2017-10-25 14:20:45 -07:00
24d6c7bbef More WalkThroughTwoExample progress in nn/part3 2017-10-24 20:16:25 -07:00
f15f5d153e Remove cleanup redundancy 2017-10-24 20:16:16 -07:00
7f14e9b844 Partial progress through long WalkThroughTwoExample scene in nn/part3 2017-10-24 13:42:11 -07:00
3d9d3be142 A few scene bug fixes 2017-10-24 13:41:28 -07:00
de0e156444 Slight alterations and bug fixes 2017-10-24 13:41:04 -07:00
0ba007bf21 added cleanup to ShowCreationThenDestruction 2017-10-24 13:27:37 -07:00
20318cb9d2 ShowAveragingCost of nn/part3 2017-10-23 15:48:05 -07:00
8a5d63917f Refactor of layer activations in nn 2017-10-23 15:47:50 -07:00
80eae62232 GetLostInNotation in nn/part3 2017-10-20 17:10:47 -07:00
1db52f7e6d InterpretGradientComponents in nn/part3 2017-10-20 16:30:33 -07:00
c5891ce25e Tweaks to GradientNudging in nn/part2 2017-10-20 16:29:58 -07:00
666fe16e8c set_variables_as_attrs method on Scene 2017-10-20 16:29:30 -07:00
065a34fb51 Change default frame rate back to 60fps 2017-10-20 16:29:00 -07:00
b8e5578ab0 Beginning backpropagation animations 2017-10-19 14:32:26 -07:00
cb1dd8a6c1 Make initial animation of GradientNudging a bit cleaner 2017-10-19 14:32:12 -07:00
67cc62a623 Introduced BulletedList 2017-10-19 14:31:55 -07:00
134aad7609 part2 video published 2017-10-16 19:22:38 -07:00
4089a5a949 Slightly cleaner treatment of pi creature automatically tracking animations 2017-10-16 19:22:25 -07:00
15e5969eed setup_bases for scenes that subclass multiple other scenes 2017-10-16 19:21:42 -07:00
9f3e23f991 Error message for finding image paths 2017-10-16 19:21:07 -07:00
ff207a4688 self.revert_to_original_skipping_status() 2017-10-12 19:44:32 -07:00
d138ffd353 Up to InterpretFirstWeightMatrixRows in NN part 2 2017-10-12 17:38:25 -07:00
fd59591000 SingleVariableCostFunction in nn/part2 2017-10-10 13:48:13 -07:00
cc1767718c NumberLine.apply_function bug fix 2017-10-09 10:48:51 -07:00
dad04e89c9 Bubble files 2017-10-09 10:45:14 -07:00
5c1a8f9a32 NN Part 1 published 2017-10-05 10:07:28 -07:00
6fac1a578c Fixed Mobject.copy to be more efficient and fault taulerent 2017-10-03 11:49:48 -07:00
7f88a9dae1 Further nn/part2 progress 2017-10-03 11:49:23 -07:00
151f733f09 Preview back propogation scene tweaked to my liking 2017-10-02 19:20:53 -07:00
5048fe80a5 Beginning part2 of nn project 2017-10-02 18:19:38 -07:00
c474207c34 Finished draft of part1 2017-10-02 12:59:23 -07:00
7f69b6aa93 Up to weight matrix introduction of nn 2017-09-29 14:17:13 -07:00
2d20084573 nn progress up to introduction of weights and biases 2017-09-28 21:48:28 -07:00
45ac45e259 About to describe weights in NN 2017-09-28 11:34:53 -07:00
72981185a4 Up to SecondLayerIsLittleEdgeLayer in nn 2017-09-28 10:38:55 -07:00