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Remove cleanup redundancy
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@ -152,11 +152,6 @@ class ShowCreationThenDestruction(ShowPassingFlash):
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"run_time" : 1,
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}
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def clean_up(self, *args, **kwargs):
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ShowPassingFlash.clean_up(self, *args, **kwargs)
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for submob, start_submob in self.get_all_families_zipped():
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submob.pointwise_become_partial(start_submob, 0, 1)
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class MoveAlongPath(Animation):
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def __init__(self, mobject, vmobject, **kwargs):
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digest_config(self, kwargs, locals())
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@ -335,9 +330,9 @@ class LaggedStart(Animation):
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anim.update(alpha)
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return self
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# def clean_up(self, *args, **kwargs):
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# for anim in self.subanimations:
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# anim.clean_up(*args, **kwargs)
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def clean_up(self, *args, **kwargs):
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for anim in self.subanimations:
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anim.clean_up(*args, **kwargs)
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class DelayByOrder(Animation):
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"""
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