253 Commits

Author SHA1 Message Date
87c390f41e Preliminary finish of chapter 7 animations 2016-08-22 21:22:21 -07:00
3391e645d7 Added sound to mark when animation finishes 2016-08-21 09:49:00 -07:00
3ff889e584 3/4 Dot products 2016-08-20 20:23:01 -07:00
f0bd594428 Halfway through dot products 2016-08-19 15:54:16 -07:00
fa6fa38a00 Up to standard intro of dot products 2016-08-18 12:54:04 -07:00
6ef52e8d12 Starting chapter 7 2016-08-17 16:14:15 -07:00
825ff127a5 Truly finished chapter 6 2016-08-15 15:07:28 -07:00
36e969b2a9 End of chapter 6 2016-08-13 18:27:02 -07:00
5b60aa0d7c 75% of Chapter 6 2016-08-10 10:26:07 -07:00
95b7ecb25b Revert back to original TexMobject.add_background_rectangle 2016-08-09 14:17:40 -07:00
e5747b3f3b Halfway through chapter 6 2016-08-09 14:07:23 -07:00
f52179c3d9 Finished initial animations for chapter 5 2016-08-03 16:51:16 -07:00
4f42f62b3c More chapter 5, plus some renaming fun 2016-08-02 15:50:32 -07:00
6fe057c0f9 First page of chapter 5 2016-08-02 12:26:15 -07:00
014b7bfdef About to start chapter 5 2016-08-01 20:55:35 -07:00
a9c7babdcd Footnote about 3d transformations 2016-07-30 13:17:01 -07:00
8e48140961 Up to associativity in EoLA chapter 4 2016-07-28 11:16:28 -07:00
418e11fd66 You can now call thing like scene.play(mob.shift, RIGHT) 2016-07-28 11:16:07 -07:00
ef8461bc73 Starting chapter 4 2016-07-27 13:10:45 -07:00
983f895f11 Preliminary end to chapter 3 animations 2016-07-26 12:32:51 -07:00
fe218ec593 EoLA Chapter 3 before Monday rewrite 2016-07-25 16:04:54 -07:00
98c911d871 Starting to animate chapter 3 rewrite 2016-07-24 09:27:39 -07:00
17505d4d9e Up to formal definition of linearity in EoLA chapter 3 2016-07-22 18:45:34 -07:00
46e5dbfa14 Introduced update_submobject to Animation. I'd be surprised if this didn't break something. 2016-07-22 15:50:52 -07:00
627f16b057 Farther along EoLA chapter 3 2016-07-22 11:22:31 -07:00
b16695b6f3 Beginning EoLA chapter 3 2016-07-21 15:16:49 -07:00
4ebcef23c9 Decided not to alter (effective) run times of concurrent animations 2016-07-21 15:16:32 -07:00
93acd48fe9 Finished with preliminary chapter 2 animations 2016-07-21 11:00:45 -07:00
3ab6b8579e up to ShowVaryingLinearCombinations in eola chapter 2 2016-07-19 14:37:18 -07:00
a9c3f1e13d Further in chapter 2 of eola 2016-07-19 11:08:58 -07:00
b4eac6d6a9 Refactored ShowCreation submobject management to Mobject class 2016-07-19 11:08:31 -07:00
a87b58a633 Better Scene mobject management 2016-07-19 11:07:26 -07:00
889c31f590 Scene no longer cares about pointless mobjects 2016-07-18 14:03:25 -07:00
a3a066f5a3 Starting chapter 2 of eola 2016-07-18 11:50:26 -07:00
573cc73b49 Up to vector addition in chapter 1 2016-07-16 13:34:21 -07:00
4e3f7292af Through coordinates section in chapter 1 2016-07-15 18:16:06 -07:00
ba73032c90 Beginning eola chapter 1 2016-07-13 22:03:31 -07:00
fa708dd92a Finished preliminary animations for eola intro video 2016-07-13 13:09:18 -07:00
d35a8f76ac Up to physics example in eola chapter 0 2016-07-12 15:16:20 -07:00
c910b00a32 Beginning eola project 2016-07-12 10:36:04 -07:00
dfedc6422e Evidently this requires out of date PIL... 2016-07-12 10:35:42 -07:00
74421070bb fixed triangle of power mistake 2016-07-12 10:35:02 -07:00
a4efcdbff2 Random cleanup 2016-07-12 10:34:35 -07:00
c03a0e6bbd Merge pull request #2 from scottopell/master
updates instructions using my patched version of aggdraw for pillow 3.x
2016-05-31 18:45:09 -07:00
bac0d97c3a updates instructions using my patched version of aggdraw for pillow 3.x 2016-05-26 11:13:36 -04:00
fd86816b66 Added a few example scenes 2016-05-25 20:39:13 -07:00
585429e8ee Merge pull request #1 from scottopell/master
How to use
2016-05-25 20:31:03 -07:00
e6f7ba027c Added example_scenes.py to make things slightly less unfriendly 2016-05-25 20:28:22 -07:00
7147233e81 Moving thing files around after TOP project 2016-05-25 20:23:06 -07:00
d7ed7b3196 adds dependencies in requirements.txt and moves output directory within the folder so its self contained 2016-05-25 22:18:06 -04:00