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Revert back to original TexMobject.add_background_rectangle
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@ -763,24 +763,52 @@ class MultiplyToIdentity(LinearTransformationScene):
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identity = Matrix([[1, 0], [0, 1]])
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identity.highlight_columns(X_COLOR, Y_COLOR)
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identity.next_to(eq, RIGHT)
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VMobject(lhs, identity).center().to_edge(UP)
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lhs.add_background_rectangle()
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identity.add_to_back(BackgroundRectangle(identity))
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VMobject(lhs, identity).center().to_corner(UP+RIGHT)
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for mob in A, A_inv, eq:
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mob.add_to_back(BackgroundRectangle(mob))
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identity.background = BackgroundRectangle(identity)
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col1 = VMobject(*identity.get_mob_matrix[:,0])
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col2 = VMobject(*identity.get_mob_matrix[:,1])
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col1 = VMobject(*identity.get_mob_matrix()[:,0])
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col2 = VMobject(*identity.get_mob_matrix()[:,1])
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A.text = "Transformation"
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A_inv.text = "Inverse transformation"
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product = VMobject(A, A_inv)
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product.text = "Matrix multiplication"
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identity.text = "The transformation that does nothing"
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identity.text = "The transformation \\\\ that does nothing"
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for mob in A, A_inv, product, identity:
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mob.brace = Brace(mob)
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mob.text = mob.brace.get_text(mob.text)
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mob.text.add_background_rectangle()
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self.add(A, A_inv)
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self.add_foreground_mobject(A, A_inv)
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brace, text = A.brace, A.text
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self.play(GrowFromCenter(brace), Write(text), run_time = 1)
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self.add_foreground_mobject(brace, text)
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self.apply_transposed_matrix(self.t_matrix)
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self.play(
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Transform(brace, A_inv.brace),
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Transform(text, A_inv.text),
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)
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self.apply_inverse_transpose(self.t_matrix)
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self.dither()
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self.play(
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Transform(brace, product.brace),
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Transform(text, product.text)
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)
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self.dither()
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self.play(
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Write(identity.background),
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Write(identity.get_brackets()),
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Write(eq),
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Transform(brace, identity.brace),
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Transform(text, identity.text)
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)
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self.dither()
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self.play(Write(col1))
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self.dither()
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self.play(Write(col2))
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self.dither()
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@ -100,7 +100,7 @@ class TexMobject(SVGMobject):
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fill_opacity = opacity
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)
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letters = VMobject(*self.submobjects)
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self.add_to_back(rect)
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self.submobjects = [rect, letters]
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return self
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class TextMobject(TexMobject):
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