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46e5dbfa14
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Introduced update_submobject to Animation. I'd be surprised if this didn't break something.
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2016-07-22 15:50:52 -07:00 |
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627f16b057
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Farther along EoLA chapter 3
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2016-07-22 11:22:31 -07:00 |
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b16695b6f3
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Beginning EoLA chapter 3
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2016-07-21 15:16:49 -07:00 |
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4ebcef23c9
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Decided not to alter (effective) run times of concurrent animations
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2016-07-21 15:16:32 -07:00 |
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93acd48fe9
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Finished with preliminary chapter 2 animations
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2016-07-21 11:00:45 -07:00 |
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3ab6b8579e
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up to ShowVaryingLinearCombinations in eola chapter 2
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2016-07-19 14:37:18 -07:00 |
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a9c3f1e13d
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Further in chapter 2 of eola
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2016-07-19 11:08:58 -07:00 |
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b4eac6d6a9
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Refactored ShowCreation submobject management to Mobject class
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2016-07-19 11:08:31 -07:00 |
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a87b58a633
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Better Scene mobject management
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2016-07-19 11:07:26 -07:00 |
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889c31f590
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Scene no longer cares about pointless mobjects
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2016-07-18 14:03:25 -07:00 |
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a3a066f5a3
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Starting chapter 2 of eola
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2016-07-18 11:50:26 -07:00 |
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573cc73b49
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Up to vector addition in chapter 1
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2016-07-16 13:34:21 -07:00 |
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4e3f7292af
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Through coordinates section in chapter 1
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2016-07-15 18:16:06 -07:00 |
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ba73032c90
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Beginning eola chapter 1
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2016-07-13 22:03:31 -07:00 |
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fa708dd92a
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Finished preliminary animations for eola intro video
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2016-07-13 13:09:18 -07:00 |
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d35a8f76ac
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Up to physics example in eola chapter 0
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2016-07-12 15:16:20 -07:00 |
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c910b00a32
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Beginning eola project
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2016-07-12 10:36:04 -07:00 |
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dfedc6422e
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Evidently this requires out of date PIL...
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2016-07-12 10:35:42 -07:00 |
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74421070bb
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fixed triangle of power mistake
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2016-07-12 10:35:02 -07:00 |
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a4efcdbff2
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Random cleanup
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2016-07-12 10:34:35 -07:00 |
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c03a0e6bbd
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Merge pull request #2 from scottopell/master
updates instructions using my patched version of aggdraw for pillow 3.x
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2016-05-31 18:45:09 -07:00 |
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bac0d97c3a
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updates instructions using my patched version of aggdraw for pillow 3.x
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2016-05-26 11:13:36 -04:00 |
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fd86816b66
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Added a few example scenes
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2016-05-25 20:39:13 -07:00 |
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585429e8ee
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Merge pull request #1 from scottopell/master
How to use
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2016-05-25 20:31:03 -07:00 |
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e6f7ba027c
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Added example_scenes.py to make things slightly less unfriendly
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2016-05-25 20:28:22 -07:00 |
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7147233e81
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Moving thing files around after TOP project
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2016-05-25 20:23:06 -07:00 |
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d7ed7b3196
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adds dependencies in requirements.txt and moves output directory within the folder so its self contained
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2016-05-25 22:18:06 -04:00 |
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0e75c338af
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ignores pyc files
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2016-05-25 22:17:31 -04:00 |
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7905c111c3
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Finished triangle of power project
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2016-05-03 23:14:40 -07:00 |
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e5dc0db8ef
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Additive/multiplicative rules
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2016-04-30 15:08:53 -07:00 |
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dbb31980da
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Initial few triangle scenes of TOP project
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2016-04-27 17:35:04 -07:00 |
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af1ea057ad
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Beginnings of TOP project
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2016-04-23 23:36:05 -07:00 |
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2c17488fb2
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Write class is looking pretty nice.
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2016-04-20 19:24:54 -07:00 |
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cb3fff7da5
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More vectorizations conversions
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2016-04-19 00:20:19 -07:00 |
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e4c73306db
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Characters are vectorized
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2016-04-17 19:29:27 -07:00 |
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f5e4c3b334
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TexMobjects are looking pretty good
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2016-04-17 12:59:53 -07:00 |
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0d4e928b6e
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Vectorize all the things
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2016-04-17 00:31:38 -07:00 |
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bd3783586a
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Better alignment of sub_mbojects
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2016-04-14 19:30:47 -07:00 |
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a9f620e250
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Better interpolation, bezier subpaths, and color bugfix
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2016-04-13 20:30:26 -07:00 |
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c685211484
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Introduced notion of a subpath
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2016-04-12 21:57:53 -07:00 |
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9fb31e01d0
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ShowPartial works for vectorized mobjects
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2016-04-11 21:18:52 -07:00 |
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25aa564cca
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Possibly better alignment algorithm
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2016-04-10 19:19:13 -07:00 |
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26c5aa8e67
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Interpolation for vectorized mobjects implemented
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2016-04-10 12:34:28 -07:00 |
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330b8870ba
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Starting to vectorize
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2016-04-09 20:03:57 -07:00 |
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8414022b81
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End of brachistochrone problem
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2016-03-31 23:56:04 -07:00 |
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3faf30dfd0
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Many filler animations for Brachistochrone
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2016-03-27 13:57:52 -07:00 |
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04077971ee
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On to cycloid animations
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2016-03-22 00:01:24 -07:00 |
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efcaae4d2a
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Not sure why these still existed...
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2016-03-22 00:00:37 -07:00 |
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803301e4a1
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Fixes to multilayered scnes
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2016-03-21 19:30:36 -07:00 |
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9a73fe0d4e
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Improved angle/slope methods on Line
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2016-03-21 19:30:09 -07:00 |
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