268 Commits

Author SHA1 Message Date
37e4026e8f A bit more into chapter 9 2016-09-07 22:04:24 -07:00
a58afe13e8 Better PiCreature.look methods 2016-09-07 22:03:56 -07:00
337991e8d1 Bug fixes after last scene update + some renaming 2016-09-07 13:38:05 -07:00
75aa246570 Just starting chapter 9 2016-09-06 16:48:19 -07:00
3dd98abbc3 Scene better keeps track of all mobjects 2016-09-06 16:48:04 -07:00
851978a26c Able to pass in multiple methods with same underlying object as Scene.play args 2016-09-06 14:17:39 -07:00
61d9a2f6a1 A more honest README 2016-09-06 11:06:31 -07:00
a3fa16ebcb modification to requirements/example_scenes to make it slightly less unusable 2016-09-03 12:29:17 -07:00
d101b9b190 Published chapter 8 2016-09-01 11:11:57 -07:00
df13f10653 Rough drafts for chapter 8 parts 2016-08-30 22:17:07 -07:00
382fc41d37 Beginning chapter 8p2 2016-08-28 18:26:08 -07:00
5ab7eac8cb Finished god-awfully long Define2dCrossProduct Scene 2016-08-26 09:39:09 -07:00
25efbbf0b0 A nice small commit capturing one atomic change, as usual 2016-08-25 17:15:48 -07:00
15731dc9a2 More finishing touches to chapter 7 2016-08-24 10:57:16 -07:00
e37432e781 Chapter 7 animation edits 2016-08-23 13:38:33 -07:00
87c390f41e Preliminary finish of chapter 7 animations 2016-08-22 21:22:21 -07:00
3391e645d7 Added sound to mark when animation finishes 2016-08-21 09:49:00 -07:00
3ff889e584 3/4 Dot products 2016-08-20 20:23:01 -07:00
f0bd594428 Halfway through dot products 2016-08-19 15:54:16 -07:00
fa6fa38a00 Up to standard intro of dot products 2016-08-18 12:54:04 -07:00
6ef52e8d12 Starting chapter 7 2016-08-17 16:14:15 -07:00
825ff127a5 Truly finished chapter 6 2016-08-15 15:07:28 -07:00
36e969b2a9 End of chapter 6 2016-08-13 18:27:02 -07:00
5b60aa0d7c 75% of Chapter 6 2016-08-10 10:26:07 -07:00
95b7ecb25b Revert back to original TexMobject.add_background_rectangle 2016-08-09 14:17:40 -07:00
e5747b3f3b Halfway through chapter 6 2016-08-09 14:07:23 -07:00
f52179c3d9 Finished initial animations for chapter 5 2016-08-03 16:51:16 -07:00
4f42f62b3c More chapter 5, plus some renaming fun 2016-08-02 15:50:32 -07:00
6fe057c0f9 First page of chapter 5 2016-08-02 12:26:15 -07:00
014b7bfdef About to start chapter 5 2016-08-01 20:55:35 -07:00
a9c7babdcd Footnote about 3d transformations 2016-07-30 13:17:01 -07:00
8e48140961 Up to associativity in EoLA chapter 4 2016-07-28 11:16:28 -07:00
418e11fd66 You can now call thing like scene.play(mob.shift, RIGHT) 2016-07-28 11:16:07 -07:00
ef8461bc73 Starting chapter 4 2016-07-27 13:10:45 -07:00
983f895f11 Preliminary end to chapter 3 animations 2016-07-26 12:32:51 -07:00
fe218ec593 EoLA Chapter 3 before Monday rewrite 2016-07-25 16:04:54 -07:00
98c911d871 Starting to animate chapter 3 rewrite 2016-07-24 09:27:39 -07:00
17505d4d9e Up to formal definition of linearity in EoLA chapter 3 2016-07-22 18:45:34 -07:00
46e5dbfa14 Introduced update_submobject to Animation. I'd be surprised if this didn't break something. 2016-07-22 15:50:52 -07:00
627f16b057 Farther along EoLA chapter 3 2016-07-22 11:22:31 -07:00
b16695b6f3 Beginning EoLA chapter 3 2016-07-21 15:16:49 -07:00
4ebcef23c9 Decided not to alter (effective) run times of concurrent animations 2016-07-21 15:16:32 -07:00
93acd48fe9 Finished with preliminary chapter 2 animations 2016-07-21 11:00:45 -07:00
3ab6b8579e up to ShowVaryingLinearCombinations in eola chapter 2 2016-07-19 14:37:18 -07:00
a9c3f1e13d Further in chapter 2 of eola 2016-07-19 11:08:58 -07:00
b4eac6d6a9 Refactored ShowCreation submobject management to Mobject class 2016-07-19 11:08:31 -07:00
a87b58a633 Better Scene mobject management 2016-07-19 11:07:26 -07:00
889c31f590 Scene no longer cares about pointless mobjects 2016-07-18 14:03:25 -07:00
a3a066f5a3 Starting chapter 2 of eola 2016-07-18 11:50:26 -07:00
573cc73b49 Up to vector addition in chapter 1 2016-07-16 13:34:21 -07:00