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37e4026e8f
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A bit more into chapter 9
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2016-09-07 22:04:24 -07:00 |
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a58afe13e8
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Better PiCreature.look methods
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2016-09-07 22:03:56 -07:00 |
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337991e8d1
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Bug fixes after last scene update + some renaming
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2016-09-07 13:38:05 -07:00 |
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75aa246570
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Just starting chapter 9
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2016-09-06 16:48:19 -07:00 |
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3dd98abbc3
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Scene better keeps track of all mobjects
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2016-09-06 16:48:04 -07:00 |
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851978a26c
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Able to pass in multiple methods with same underlying object as Scene.play args
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2016-09-06 14:17:39 -07:00 |
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61d9a2f6a1
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A more honest README
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2016-09-06 11:06:31 -07:00 |
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a3fa16ebcb
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modification to requirements/example_scenes to make it slightly less unusable
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2016-09-03 12:29:17 -07:00 |
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d101b9b190
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Published chapter 8
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2016-09-01 11:11:57 -07:00 |
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df13f10653
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Rough drafts for chapter 8 parts
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2016-08-30 22:17:07 -07:00 |
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382fc41d37
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Beginning chapter 8p2
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2016-08-28 18:26:08 -07:00 |
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5ab7eac8cb
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Finished god-awfully long Define2dCrossProduct Scene
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2016-08-26 09:39:09 -07:00 |
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25efbbf0b0
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A nice small commit capturing one atomic change, as usual
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2016-08-25 17:15:48 -07:00 |
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15731dc9a2
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More finishing touches to chapter 7
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2016-08-24 10:57:16 -07:00 |
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e37432e781
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Chapter 7 animation edits
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2016-08-23 13:38:33 -07:00 |
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87c390f41e
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Preliminary finish of chapter 7 animations
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2016-08-22 21:22:21 -07:00 |
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3391e645d7
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Added sound to mark when animation finishes
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2016-08-21 09:49:00 -07:00 |
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3ff889e584
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3/4 Dot products
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2016-08-20 20:23:01 -07:00 |
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f0bd594428
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Halfway through dot products
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2016-08-19 15:54:16 -07:00 |
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fa6fa38a00
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Up to standard intro of dot products
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2016-08-18 12:54:04 -07:00 |
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6ef52e8d12
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Starting chapter 7
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2016-08-17 16:14:15 -07:00 |
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825ff127a5
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Truly finished chapter 6
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2016-08-15 15:07:28 -07:00 |
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36e969b2a9
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End of chapter 6
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2016-08-13 18:27:02 -07:00 |
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5b60aa0d7c
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75% of Chapter 6
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2016-08-10 10:26:07 -07:00 |
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95b7ecb25b
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Revert back to original TexMobject.add_background_rectangle
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2016-08-09 14:17:40 -07:00 |
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e5747b3f3b
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Halfway through chapter 6
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2016-08-09 14:07:23 -07:00 |
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f52179c3d9
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Finished initial animations for chapter 5
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2016-08-03 16:51:16 -07:00 |
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4f42f62b3c
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More chapter 5, plus some renaming fun
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2016-08-02 15:50:32 -07:00 |
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6fe057c0f9
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First page of chapter 5
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2016-08-02 12:26:15 -07:00 |
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014b7bfdef
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About to start chapter 5
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2016-08-01 20:55:35 -07:00 |
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a9c7babdcd
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Footnote about 3d transformations
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2016-07-30 13:17:01 -07:00 |
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8e48140961
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Up to associativity in EoLA chapter 4
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2016-07-28 11:16:28 -07:00 |
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418e11fd66
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You can now call thing like scene.play(mob.shift, RIGHT)
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2016-07-28 11:16:07 -07:00 |
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ef8461bc73
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Starting chapter 4
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2016-07-27 13:10:45 -07:00 |
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983f895f11
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Preliminary end to chapter 3 animations
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2016-07-26 12:32:51 -07:00 |
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fe218ec593
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EoLA Chapter 3 before Monday rewrite
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2016-07-25 16:04:54 -07:00 |
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98c911d871
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Starting to animate chapter 3 rewrite
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2016-07-24 09:27:39 -07:00 |
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17505d4d9e
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Up to formal definition of linearity in EoLA chapter 3
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2016-07-22 18:45:34 -07:00 |
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46e5dbfa14
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Introduced update_submobject to Animation. I'd be surprised if this didn't break something.
|
2016-07-22 15:50:52 -07:00 |
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627f16b057
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Farther along EoLA chapter 3
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2016-07-22 11:22:31 -07:00 |
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b16695b6f3
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Beginning EoLA chapter 3
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2016-07-21 15:16:49 -07:00 |
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4ebcef23c9
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Decided not to alter (effective) run times of concurrent animations
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2016-07-21 15:16:32 -07:00 |
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93acd48fe9
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Finished with preliminary chapter 2 animations
|
2016-07-21 11:00:45 -07:00 |
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3ab6b8579e
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up to ShowVaryingLinearCombinations in eola chapter 2
|
2016-07-19 14:37:18 -07:00 |
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a9c3f1e13d
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Further in chapter 2 of eola
|
2016-07-19 11:08:58 -07:00 |
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b4eac6d6a9
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Refactored ShowCreation submobject management to Mobject class
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2016-07-19 11:08:31 -07:00 |
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a87b58a633
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Better Scene mobject management
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2016-07-19 11:07:26 -07:00 |
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889c31f590
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Scene no longer cares about pointless mobjects
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2016-07-18 14:03:25 -07:00 |
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a3a066f5a3
|
Starting chapter 2 of eola
|
2016-07-18 11:50:26 -07:00 |
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573cc73b49
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Up to vector addition in chapter 1
|
2016-07-16 13:34:21 -07:00 |
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