1296 Commits

Author SHA1 Message Date
31715ec98a Fix Arrow 2023-01-11 20:09:28 -08:00
a17a57825e Fix Annulus and sector 2023-01-11 20:01:54 -08:00
61437b2a7f Remove (no longer used) n_points_per_curve 2023-01-11 19:53:00 -08:00
333db992ed Minor cleanup to Prism 2023-01-11 19:52:45 -08:00
8a08b62f7c Remove n_points_per_curve reference 2023-01-11 19:52:33 -08:00
5d7e923ac6 Remove stray imports 2023-01-11 19:40:21 -08:00
6a18a05a3b Fix arrow for new path behavior 2023-01-11 19:40:15 -08:00
032a8fd030 Save answer for VMobject.get_outer_vert_indices 2023-01-11 16:25:42 -08:00
387de61119 Revert "Go back to fill shader tracing vertex index manually"
This reverts commit 7847ff1a9db93316cf7ba4985487f82d2836d840.
2023-01-11 16:22:12 -08:00
7847ff1a9d Go back to fill shader tracing vertex index manually 2023-01-11 15:32:27 -08:00
f2370afea0 Treat stroke indices properly 2023-01-11 15:20:05 -08:00
da125c1072 Add saved outer_vert_indices 2023-01-11 14:42:06 -08:00
86b756ab1f No need for subdividing sharp curves 2023-01-11 14:20:20 -08:00
55bc8464b9 Update Arc to make sense with new path structure 2023-01-11 14:19:57 -08:00
681fa513a7 First pass at changing VMobject use simpler path strings
Remove the redundancy of treating each quadratic bezier triplet separately, where most ends overlap the next beginning
2023-01-11 14:17:56 -08:00
b967c04c2c Actually ensure get_joint_angle works for start_new_path case 2023-01-10 18:33:49 -08:00
0205a37209 More tiny tweaks for joint_angles 2023-01-10 17:02:12 -08:00
eccaa8681e Ensure get_joint_angles works in start-new-path case 2023-01-10 16:48:08 -08:00
9d9e000c63 Remove stray line 2023-01-10 16:41:12 -08:00
886fd193f0 Use three shader wrappers to account for backstroke 2023-01-10 16:41:03 -08:00
470e7bee1e Recompute joint angle at the end of align_points 2023-01-10 16:01:52 -08:00
22420b7724 Ensure joint angles are computed (if need be) during interpolation 2023-01-10 15:32:31 -08:00
e189df81b1 Change default endpoint angle to be 0 2023-01-10 15:32:05 -08:00
6ec3d9f4a5 Add 'no_joint' to joint types 2023-01-10 11:06:41 -08:00
ab1227a908 Ensure joint angles are up to date in align_points 2023-01-10 10:26:30 -08:00
27db1c5987 Add arrays_match function 2023-01-10 10:25:59 -08:00
dcb166e21b Refresh joint_angles on almost any change 2023-01-09 20:30:29 -08:00
98e358f87d Move a line 2023-01-09 20:10:34 -08:00
494e04405c Refresh all family shader data in align_data 2023-01-09 20:10:06 -08:00
d1c765353d Small comment change 2023-01-09 11:56:27 -08:00
fc86bf7f9e Specify that uniforms can be numpy arrays 2023-01-09 11:56:21 -08:00
80c0e88133 Put joint_angle information in VMobject.data 2023-01-09 10:08:03 -08:00
2bf1f5eb40 Make sure pointwise_become_partial doesn't needlessly refresh joint angles 2023-01-08 21:29:35 -05:00
21051ce289 Performance improvement for get_joint_angles 2023-01-08 21:29:08 -05:00
d5fdc75164 Remove the need to track previous and next joints in stroke shader 2023-01-08 20:29:31 -05:00
9b2495abb1 Remove "orientation" from locked_keys when recomputed
Rather than re-reading into fill_data
2023-01-05 08:46:12 -05:00
0d433b075e Fix bug associated with orientation data not always getting written
This might reflect a deeper issue with the locked_data sometimes being _too_ locked.
2023-01-04 17:18:10 -08:00
1cf89abf53 No need to track vertex index manually 2023-01-04 16:39:59 -08:00
3aa9eb6372 Add String.get_symbol_substrings and Tex.get_symbol_substrings 2022-12-30 15:07:41 -08:00
66f0a57c6b Clean up looks_identical 2022-12-29 20:58:37 -08:00
7895a2cfee No need to immediately compute triangulation for SVG paths 2022-12-29 20:51:00 -08:00
5d87f3f954 Update parents of new_mob in Mobject.replace 2022-12-29 19:42:54 -08:00
4db01fd221 Fix Mobject.looks_identical 2022-12-29 18:53:06 -08:00
5c33c7e4a8 Remove "None" output type for set_animating_status 2022-12-29 18:52:37 -08:00
0f9adbf91c Add Tex.make_number_changable 2022-12-29 18:52:00 -08:00
d6d75d8f9a Change from np.all(arr) to arr.all() 2022-12-29 15:50:35 -08:00
2dbb9367c4 Default to removing null curves 2022-12-29 15:40:32 -08:00
4bc7e3a8f2 Remove redundant long_line specification 2022-12-29 15:40:18 -08:00
13fc8daba9 Extend StringMobject.select_unisolated_substring to work for regular expressions 2022-12-29 14:18:46 -08:00
3165a28cd0 Clean up and fix VMobject.get_shader_wrapper_list 2022-12-29 12:04:01 -08:00