2208b51f1b
Lock triangulation and unit normal by default
2020-06-09 17:59:33 -07:00
3e913b6649
Have make_smooth work directly from the quadratic bezier curves, without going via cubics and doubling the size of the points list
2020-06-09 16:58:16 -07:00
1f129f4a23
Clean up parametric function
2020-06-09 16:57:44 -07:00
c7a50ac7a5
Tried, but failed, to write a better smooth bezier function
2020-06-09 12:38:37 -07:00
940432e320
Remove unneeded import
2020-06-09 12:34:57 -07:00
ee7218745e
Fixed FunctionGraph bug
2020-06-09 12:34:43 -07:00
ccefbc0dea
Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
2020-06-08 20:27:07 -07:00
be904774dd
Treat joint_type as a uniform
2020-06-08 16:03:08 -07:00
bab809b9a6
Allow for passing shader uniforms from mobjects
2020-06-08 15:57:12 -07:00
39230a805c
Better handling of textures, now letting multiple get passed in to a textured surface
2020-06-08 15:06:22 -07:00
2d19d76675
Replace all FadeInFrom with simple FadeIn, and likewise for FadeOutFrom -> FadeOut
2020-06-07 12:35:20 -07:00
046caa7632
Bug fixes
2020-06-07 12:24:54 -07:00
4a3e4df2bd
Change cube face order
2020-06-07 12:24:14 -07:00
3a111cf3af
Get rid of this color nonsense
2020-06-07 12:23:35 -07:00
a5f16f0c52
Make sure light styling is interpolated properly
2020-06-06 17:01:54 -07:00
ba7a51931d
Add shadow, and pull out lighting information to Mobject
2020-06-06 16:55:56 -07:00
b32c2937ae
Added SurfaceMesh
2020-06-06 13:23:30 -07:00
017961e892
Changed min_samples
2020-06-06 13:22:48 -07:00
b8a1853692
Change meaning of resolution for surfaces to be the number of posts, not fences
2020-06-06 13:22:23 -07:00
58fe0c79d8
Reconfigured ParametricCurve
2020-06-06 11:43:59 -07:00
7cec2e50d5
Rename: ParametricFunction -> ParametricCurve
2020-06-06 11:03:23 -07:00
4385fc75d0
Change TipableVMobject to take in all tip_config at one spot
2020-06-06 10:56:23 -07:00
1a5fb207ae
Reconfigured how to initialize axes and number planes. Hopefully much more sensible this way
2020-06-05 19:24:35 -07:00
fbe917d461
Add height to DecimalNumber config
2020-06-05 17:57:44 -07:00
5c23e93547
Reconfigure NumberLine, the whole interface felt very weird
2020-06-05 17:57:21 -07:00
d89bf9b635
Added SGroups
2020-06-05 13:37:06 -07:00
83b2932e02
A few more surface types
2020-06-05 13:24:26 -07:00
51eb9de9d0
A little cleaning up of 3d axes. More to come
2020-06-05 13:24:14 -07:00
e5a215cbd6
Have rectangles drawn in ccw order
2020-06-05 13:23:15 -07:00
a3e76334a6
Nix shade_in_3d stuff
2020-06-05 13:22:53 -07:00
b4fb0955a6
Get rid of sheen factor
2020-06-05 13:21:59 -07:00
cacfe67fe1
ParametricSurface replaces the role of SurfaceMobject, and instead of tracking normals infinitesimal nudges are tracked
2020-06-05 11:12:52 -07:00
a62a4ae02b
Make sure Point has points of type float
2020-06-05 11:11:46 -07:00
2b931dc7a2
Improvements to surfaces, with textured surfaces available
2020-06-04 17:17:38 -07:00
4c33b99d39
Very rudimentary 3dSurface type
2020-06-04 15:41:20 -07:00
e4419204cb
Got stroke shaders working in 3d
2020-06-04 11:29:36 -07:00
23bbdc63ba
Fix up fill shaders to work when being viewed from different orientations, along with several other little bugs
2020-06-03 17:10:33 -07:00
38cc0a7174
Added glossiness to VMobjects
2020-06-02 16:18:44 -07:00
725a7e3121
Enable 3d rotations
2020-06-01 16:21:18 -07:00
00dcc14df1
Fixed the random-dimples-on-zeros bug while fixing up the fill shaders
2020-05-31 17:02:05 -07:00
270e93f6f0
Merge
2020-05-30 16:53:53 -07:00
593c249bbd
Tiny comment
2020-05-30 16:49:27 -07:00
d83fa90606
Fix Text Class's bugs in shaders branch (the same as #1030 ) ( #1031 )
...
* fix: remove the last M tag in svg files to make Text run in shaders branch
* fix: close the svg path manually to fix the bug of wrong stroke
* fix: remove Space mobjects in Text to fix the bug of TransformText
* feat: make Text and TextMobject equal in size
* this will lead to more bugs of setting color, so I delete it
* fix typo in text_mobject.py
* fix conflict of default size and height
2020-05-07 01:21:43 -07:00
6e523ed960
Clearer defaults
2020-04-12 09:54:13 -07:00
94c121bcf7
Default arrange_in_grid should have it draw rows first
2020-04-07 12:36:17 -07:00
8384b8b46b
Fix bug with clock
2020-03-27 12:04:30 -07:00
7c0bf2c015
Add args to VMobject.flip
2020-03-27 12:04:16 -07:00
f7ad9e71e0
Separate time_based_updaters and non_time_updaters
2020-03-19 10:46:50 -07:00
23440d020f
Add pfp as abreviation for point_from_proportion
2020-03-14 16:53:02 -07:00
627f122b3f
Remove VMobject.set_fill defaulting
2020-03-13 14:05:34 -07:00