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Nix shade_in_3d stuff
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@ -37,15 +37,11 @@ class VMobject(Mobject):
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"stroke_opacity": 1.0,
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"stroke_width": DEFAULT_STROKE_WIDTH,
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"draw_stroke_behind_fill": False,
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# TODO, currently sheen does nothing
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"sheen_factor": 0.0,
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"sheen_direction": UL,
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# Indicates that it will not be displayed, but
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# that it should count in parent mobject's path
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"pre_function_handle_to_anchor_scale_factor": 0.01,
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"make_smooth_after_applying_functions": False,
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"background_image_file": None,
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"shade_in_3d": False,
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# This is within a pixel
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# TODO, do we care about accounting for
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# varying zoom levels?
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@ -313,13 +309,6 @@ class VMobject(Mobject):
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self.color_using_background_image(vmobject.get_background_image_file())
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return self
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def set_shade_in_3d(self, value=True, z_index_as_group=False):
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for submob in self.get_family():
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submob.shade_in_3d = value
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if z_index_as_group:
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submob.z_index_group = self
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return self
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def stretched_style_array_matching_points(self, array):
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new_len = self.get_num_points()
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long_arr = stretch_array_to_length_with_interpolation(
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