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2208b51f1b
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Lock triangulation and unit normal by default
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2020-06-09 17:59:33 -07:00 |
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5584521fb0
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Change default focal distance
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2020-06-09 17:59:03 -07:00 |
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7c4874bdad
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Changed how focal_distance works
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2020-06-09 17:12:52 -07:00 |
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3e913b6649
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Have make_smooth work directly from the quadratic bezier curves, without going via cubics and doubling the size of the points list
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2020-06-09 16:58:16 -07:00 |
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1f129f4a23
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Clean up parametric function
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2020-06-09 16:57:44 -07:00 |
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c7a50ac7a5
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Tried, but failed, to write a better smooth bezier function
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2020-06-09 12:38:37 -07:00 |
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940432e320
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Remove unneeded import
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2020-06-09 12:34:57 -07:00 |
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ee7218745e
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Fixed FunctionGraph bug
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2020-06-09 12:34:43 -07:00 |
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b91284b4aa
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Small shader fixes
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2020-06-09 12:34:00 -07:00 |
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f0a36329b1
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Changed get_quadratic_approximation_of_cubic
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2020-06-08 20:40:39 -07:00 |
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ccefbc0dea
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Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
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2020-06-08 20:27:07 -07:00 |
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5d34cee014
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Move frame resizing to get_gl_Position so that the screen rotation matrix remains det 1
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2020-06-08 17:55:41 -07:00 |
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be904774dd
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Treat joint_type as a uniform
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2020-06-08 16:03:08 -07:00 |
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bab809b9a6
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Allow for passing shader uniforms from mobjects
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2020-06-08 15:57:12 -07:00 |
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39230a805c
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Better handling of textures, now letting multiple get passed in to a textured surface
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2020-06-08 15:06:22 -07:00 |
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596b7c0112
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Get rid of unneeded import
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2020-06-08 14:09:48 -07:00 |
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97304d9d86
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Added multisampling to camera
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2020-06-08 14:09:31 -07:00 |
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2d19d76675
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Replace all FadeInFrom with simple FadeIn, and likewise for FadeOutFrom -> FadeOut
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2020-06-07 12:35:20 -07:00 |
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919f267f7f
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Create Chessboard and Coin types
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2020-06-07 12:26:31 -07:00 |
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7e0566cc12
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Honestly, this file should be killed
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2020-06-07 12:26:20 -07:00 |
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046caa7632
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Bug fixes
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2020-06-07 12:24:54 -07:00 |
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4968c7a8a1
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Small note
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2020-06-07 12:24:31 -07:00 |
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4a3e4df2bd
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Change cube face order
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2020-06-07 12:24:14 -07:00 |
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3a111cf3af
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Get rid of this color nonsense
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2020-06-07 12:23:35 -07:00 |
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58df38f74e
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Let FadeIn and FadeOut take in directions
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2020-06-07 12:23:08 -07:00 |
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a5f16f0c52
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Make sure light styling is interpolated properly
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2020-06-06 17:01:54 -07:00 |
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ba7a51931d
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Add shadow, and pull out lighting information to Mobject
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2020-06-06 16:55:56 -07:00 |
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b32c2937ae
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Added SurfaceMesh
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2020-06-06 13:23:30 -07:00 |
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017961e892
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Changed min_samples
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2020-06-06 13:22:48 -07:00 |
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b8a1853692
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Change meaning of resolution for surfaces to be the number of posts, not fences
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2020-06-06 13:22:23 -07:00 |
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58fe0c79d8
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Reconfigured ParametricCurve
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2020-06-06 11:43:59 -07:00 |
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7cec2e50d5
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Rename: ParametricFunction -> ParametricCurve
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2020-06-06 11:03:23 -07:00 |
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7c1f560ae2
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Change fallback unit normal to be in negative y-direction
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2020-06-06 10:57:07 -07:00 |
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98ac6a06f2
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Small cleanup
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2020-06-06 10:56:46 -07:00 |
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4385fc75d0
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Change TipableVMobject to take in all tip_config at one spot
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2020-06-06 10:56:23 -07:00 |
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274ebe7a52
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Change stroke shader to effectively project down to a flat plane before drawing, but to remember z information via gl_Position and lighting.
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2020-06-06 09:26:18 -07:00 |
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1a5fb207ae
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Reconfigured how to initialize axes and number planes. Hopefully much more sensible this way
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2020-06-05 19:24:35 -07:00 |
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fbe917d461
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Add height to DecimalNumber config
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2020-06-05 17:57:44 -07:00 |
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5c23e93547
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Reconfigure NumberLine, the whole interface felt very weird
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2020-06-05 17:57:21 -07:00 |
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cbc5bff1c0
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Setup for new project
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2020-06-05 16:33:30 -07:00 |
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d89bf9b635
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Added SGroups
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2020-06-05 13:37:06 -07:00 |
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83b2932e02
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A few more surface types
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2020-06-05 13:24:26 -07:00 |
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51eb9de9d0
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A little cleaning up of 3d axes. More to come
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2020-06-05 13:24:14 -07:00 |
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a204e422a5
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Get rid of do-nothing self.ctx.multisample line
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2020-06-05 13:23:38 -07:00 |
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e5a215cbd6
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Have rectangles drawn in ccw order
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2020-06-05 13:23:15 -07:00 |
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a3e76334a6
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Nix shade_in_3d stuff
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2020-06-05 13:22:53 -07:00 |
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b4fb0955a6
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Get rid of sheen factor
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2020-06-05 13:21:59 -07:00 |
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b2137f2746
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Fixed z_to_vector for vectors on z-axis
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2020-06-05 13:21:35 -07:00 |
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cacfe67fe1
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ParametricSurface replaces the role of SurfaceMobject, and instead of tracking normals infinitesimal nudges are tracked
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2020-06-05 11:12:52 -07:00 |
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efe15cf2f0
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normalize_along_axis
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2020-06-05 11:12:11 -07:00 |
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